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26 bytes added ,  21:39, 2 November 2016
→‎Animal Births: Just clarified that it's not a 50% chance for a birth, but a chance for the game to even try to create one.
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===Animal Births===
 
===Animal Births===
Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that an animal will give birth. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.
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Similar to animal attacks, if there are no other events occurring in the night, there will be a 50% chance that the game will try to make an animal will give birth. The game searches through all buildings for an upgraded Barn that isn't full. The game then makes another check where there is a 0.55% * (the number of animals inside) chance of proceeding with the event. For example, an upgraded barn with three animals inside would have a 1.65% chance of passing this check. If the building fails this check, the game will continue going through all buildings until none are left.
    
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.
 
If a barn passes all these checks, a random animal inside is chosen. If the animal is not a baby and has pregnancy enabled, that animal will give birth.
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