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| |data-sort-value="25"|{{price|25}} | | |data-sort-value="25"|{{price|25}} |
| | | | | |
− | *Town (4% + 11%<ref name="artifact_extra" />) | + | *Town (4% + 6-11%<ref name="artifact_extra" />) |
| *[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />) | | *[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />) |
| *Tilling in Mines/Skull Cavern (any floor) (0.16%) | | *Tilling in Mines/Skull Cavern (any floor) (0.16%) |
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| |data-sort-value="100"|{{price|100}} | | |data-sort-value="100"|{{price|100}} |
| | | | | |
− | *Forest (6%<ref name="artifact_extra" />) | + | *Forest (3-6%<ref name="artifact_extra" />) |
| *Town (0.7%) | | *Town (0.7%) |
| |- | | |- |
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| |data-sort-value="100"|{{price|100}} | | |data-sort-value="100"|{{price|100}} |
| | | | | |
− | *Railroad (8%<ref name="artifact_extra" />) | + | *Railroad (4-8%<ref name="artifact_extra" />) |
| *Forest (0.6%) | | *Forest (0.6%) |
| *[[Pepper Rex]] drop (22.5%) | | *[[Pepper Rex]] drop (22.5%) |
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| |data-sort-value="100"|{{price|100}} | | |data-sort-value="100"|{{price|100}} |
| | | | | |
− | *Mountain (0.6% + 6%<ref name="artifact_extra" />) | + | *Mountain (0.6% + 3-6%<ref name="artifact_extra" />) |
| |- | | |- |
| |[[File:Skeletal Hand.png|center]] | | |[[File:Skeletal Hand.png|center]] |
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| |data-sort-value="100"|{{price|100}} | | |data-sort-value="100"|{{price|100}} |
| | | | | |
− | *Backwoods (8%<ref name="artifact_extra" />) | + | *Backwoods (4-8%<ref name="artifact_extra" />) |
| *Beach (0.6%) | | *Beach (0.6%) |
| |- | | |- |
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| |data-sort-value="100"|{{price|100}} | | |data-sort-value="100"|{{price|100}} |
| | | | | |
− | *Town (4%<ref name="artifact_extra" />) | + | *Town (2.2-4%<ref name="artifact_extra" />) |
| *Farm (0.8%) | | *Farm (0.8%) |
| *[[Pepper Rex]] drop (22.5%) | | *[[Pepper Rex]] drop (22.5%) |
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| |data-sort-value="100"|{{price|100}} | | |data-sort-value="100"|{{price|100}} |
| | | | | |
− | *Bus Stop (0.7% + 5%<ref name="artifact_extra" />) | + | *Bus Stop (0.7% + 3-5%<ref name="artifact_extra" />) |
| *[[Pepper Rex]] drop (22.5%) | | *[[Pepper Rex]] drop (22.5%) |
| |- | | |- |
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| | | | | |
| *Desert (7%) | | *Desert (7%) |
− | *Forest (0.6% + 5%<ref name="artifact_extra" />) | + | *Forest (0.6% + 3-5%<ref name="artifact_extra" />) |
| *Beach (0.6%) | | *Beach (0.6%) |
| |- | | |- |
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| |data-sort-value="50"|{{price|50}} | | |data-sort-value="50"|{{price|50}} |
| | | | | |
− | *Beach (1.7% + 5%<ref name="artifact_extra" />) | + | *Beach (1.7% + 2.3-5%<ref name="artifact_extra" />) |
| *Forest (1.9%) | | *Forest (1.9%) |
| *Mountain (1.8%) | | *Mountain (1.8%) |
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| <references> | | <references> |
| <ref name="artifact_chance">The contents of an artifact spot are calculated by <tt>GameLocation::digUpArtifactSpot</tt>; the primary data source is <tt>ObjectInformation.xnb</tt>. 20% of the time a Lost Book is found (except on the Farm). Otherwise, each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if the Lost Book check failed and all previous artifacts failed their tests.</ref> | | <ref name="artifact_chance">The contents of an artifact spot are calculated by <tt>GameLocation::digUpArtifactSpot</tt>; the primary data source is <tt>ObjectInformation.xnb</tt>. 20% of the time a Lost Book is found (except on the Farm). Otherwise, each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if the Lost Book check failed and all previous artifacts failed their tests.</ref> |
− | <ref name="artifact_extra">The additional chance for this artifact is season-dependent: the chance is 50% smaller in winter and 6.25% smaller in spring. The chance comes from a secondary input file, <tt>Locations.xnb</tt>, which is only used if all other sources fail.</ref> | + | <ref name="artifact_extra">The additional chance for this artifact is season-dependent. The maximum chance is in summer and fall. In winter, the chance is 50% less; in spring it is 6% less. The chance comes from a secondary input file, <tt>Locations.xnb</tt>, which is only used if all other sources fail.</ref> |
| <ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref> | | <ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref> |
| </references> | | </references> |