Changes

Jump to navigation Jump to search
169 bytes removed ,  15:32, 13 June 2018
→‎Fences: copyedit
Line 43: Line 43:     
==Fences==
 
==Fences==
Fences block players, mobs, farm animals, and the spread of grass.  
+
Fences block players, mobs, farm animals, and the spread of grass. The different fence types fences differ only in appearance and durability.
   −
All fences will have the same characteristics, but differ in durability while comparing to each material requirements.
+
Fences (but not gates) will decay over time. When freshly placed, they'll drop the item when demolished. Otherwise they'll not drop an item, and will eventually become visibly damaged. Fences will disappear entirely if left in a damaged state for too long. A shortcut to replacing a damaged fence (other than hitting it with a tool and then replacing it) is to "use" the broken fence while a new fence is equipped in inventory. Your spouse may fix some broken-state fences daily before you leave the house.
 
  −
There are three states of fence: fresh (will drop itself as item after demolishing), normal (will not drop itself as item after demolishing), and damaged (will not drop itself as item, and the model is changed to appear broken). These states do not apply to gates (they will always drop item).  
  −
 
  −
Fences will disappear entirely if left in damaged state for too long. A shortcut to replacing a damaged fence (other than hitting it with a tool and then replacing it) is to "use" the broken fence while a new fence is equipped in inventory.
  −
 
  −
Your spouse is able to fix some of the broken-state fences daily before leaving the house.
      
[[Gate|Gates]] can be used to pass through fences, and closed to keep livestock (and other ground-pathing entities) contained.
 
[[Gate|Gates]] can be used to pass through fences, and closed to keep livestock (and other ground-pathing entities) contained.
translators
8,403

edits

Navigation menu