Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9. A giant crop must be harvested with an [[Axes|axe]].
+
[[Cauliflower]], [[Melon]]s, or [[Pumpkin]]s planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with an [[axe]].
−
Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids.
+
At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is watered and all constituent crops are fully-grown and of the same type. Giant crops won't necessarily appear on the day the crops finish growing, it can happen any day those criteria are met.<ref>See <tt>Crop::newDay</tt> in the game code.</ref>
−
The crop will not appear giant until it is ready to be harvested. You can leave mature crops planted and they may fuse to become giant in the following days.
−
−
As of PC v1.11, only 3 crops are able to become giant crops, and none of them can form in the greenhouse.