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===Giant Crops===
 
===Giant Crops===
Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9.  A giant crop must be harvested with an [[Axes|axe]].  
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[[Cauliflower]], [[Melon]]s, or [[Pumpkin]]s planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with an [[axe]].
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Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids.
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At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is watered and all constituent crops are fully-grown and of the same type. Giant crops won't necessarily appear on the day the crops finish growing, it can happen any day those criteria are met.<ref>See <tt>Crop::newDay</tt> in the game code.</ref>
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The crop will not appear giant until it is ready to be harvested. You can leave mature crops planted and they may fuse to become giant in the following days.
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As of PC v1.11, only 3 crops are able to become giant crops, and none of them can form in the greenhouse.
   
{|class="wikitable" style="text-align:center;width:700px"
 
{|class="wikitable" style="text-align:center;width:700px"
 
!colspan="3"|Giant Crops
 
!colspan="3"|Giant Crops
 
|-
 
|-
!Cauliflower||Melon||Pumpkin
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! Cauliflower
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! Melon
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! Pumpkin
 
|-
 
|-
|[[File:Giant Cauliflower.png|center|96px]]||[[File:Giant Melon.png|center|96px]]||[[File:Giant Pumpkin.png|center|96px]]
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| [[File:Giant Cauliflower.png|center|96px]]
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| [[File:Giant Melon.png|center|96px]]
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| [[File:Giant Pumpkin.png|center|96px]]
 
|}
 
|}
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==Tip==
 
==Tip==
 
If you have any crops, not viable in [[Fall]], whose final harvest will occur on or before the 25th of [[Summer]], consider delaying the harvest until the 25th. This way, the land will not fallow before then and any fertilizer will remain. On the 25th then, harvest and replant in [[Wheat]]. This multi-season crop will survive to be harvested (by scythe) on the first of Fall, and will additionally save you your fertilizer and any work of restoring the land for planting that might otherwise have been created by the transition of the seasons.
 
If you have any crops, not viable in [[Fall]], whose final harvest will occur on or before the 25th of [[Summer]], consider delaying the harvest until the 25th. This way, the land will not fallow before then and any fertilizer will remain. On the 25th then, harvest and replant in [[Wheat]]. This multi-season crop will survive to be harvested (by scythe) on the first of Fall, and will additionally save you your fertilizer and any work of restoring the land for planting that might otherwise have been created by the transition of the seasons.
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==References==
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<small><references /></small>
    
{{NavboxCrop}}
 
{{NavboxCrop}}
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