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| ===Fertilizing and Planting=== | | ===Fertilizing and Planting=== |
− | Fallow (untilled) farm land must be tilled with the [[Hoe]] before fertilizing or planting there, an activity that consumes some of the player's daily energy, as reflected on the energy bar. A tile may be watered (by using the [[Watering Can]]) only after it has been tilled, which consumes more energy. | + | Fallow (untilled) farm land must be tilled with the [[Hoes|Hoe]] before fertilizing or planting there, an activity that consumes some of the player's daily energy, as reflected on the energy bar. A tile may be watered (by using the [[Watering Can]]) only after it has been tilled, which consumes more energy. |
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| Seeds and fertilizer are placed on a tilled tile individually by using the left-click control, or on multiple tiles by continuously holding on to the right- or left-click control and moving the cursor and/or player. Since planting and fertilizing require no tool use, those activities consume none of the player's energy. | | Seeds and fertilizer are placed on a tilled tile individually by using the left-click control, or on multiple tiles by continuously holding on to the right- or left-click control and moving the cursor and/or player. Since planting and fertilizing require no tool use, those activities consume none of the player's energy. |
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| ===Giant Crops=== | | ===Giant Crops=== |
− | Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9. A giant crop must be harvested with an [[axe]]. | + | Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9. A giant crop must be harvested with an [[Axes|axe]]. |
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| Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids. | | Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids. |
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| ''There's a little bit of everything here. Plant them and see what grows!'' | | ''There's a little bit of everything here. Plant them and see what grows!'' |
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− | Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season. They can be randomly found when cutting [[grass]] with a [[Tools|scythe]], by digging up dirt or sand with a [[Tools|hoe]], or from a [[Seed Maker]]. Forest Farm has a unique type of weed which always drops Mixed Seeds when destroyed. | + | Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season. They can be randomly found when cutting [[grass]] with a [[scythe]], by digging up dirt or sand with a [[Hoes|hoe]], or from a [[Seed Maker]]. Forest Farm has a unique type of weed which always drops Mixed Seeds when destroyed. |
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| Mixed Seeds will turn into the following seeds upon planting: | | Mixed Seeds will turn into the following seeds upon planting: |