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3 bytes added ,  09:00, 7 September 2017
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===Fertilizing and Planting===
 
===Fertilizing and Planting===
Fallow (untilled) farm land must be tilled with the [[Hoe]] before fertilizing or planting there, an activity that consumes some of the player's daily energy, as reflected on the energy bar. A tile may be watered (by using the [[Watering Can]]) only after it has been tilled, which consumes more energy.
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Fallow (untilled) farm land must be tilled with the [[Hoes|Hoe]] before fertilizing or planting there, an activity that consumes some of the player's daily energy, as reflected on the energy bar. A tile may be watered (by using the [[Watering Can]]) only after it has been tilled, which consumes more energy.
    
Seeds and fertilizer are placed on a tilled tile individually by using the left-click control, or on multiple tiles by continuously holding on to the right- or left-click control and moving the cursor and/or player. Since planting and fertilizing require no tool use, those activities consume none of the player's energy.
 
Seeds and fertilizer are placed on a tilled tile individually by using the left-click control, or on multiple tiles by continuously holding on to the right- or left-click control and moving the cursor and/or player. Since planting and fertilizing require no tool use, those activities consume none of the player's energy.
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===Giant Crops===
 
===Giant Crops===
Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9.  A giant crop must be harvested with an [[axe]].  
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Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9.  A giant crop must be harvested with an [[Axes|axe]].  
    
Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids.
 
Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids.
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''There's a little bit of everything here. Plant them and see what grows!''
 
''There's a little bit of everything here. Plant them and see what grows!''
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Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season.  They can be randomly found when cutting [[grass]] with a [[Tools|scythe]], by digging up dirt or sand with a [[Tools|hoe]], or from a [[Seed Maker]]. Forest Farm has a unique type of weed which always drops Mixed Seeds when destroyed.
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Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season.  They can be randomly found when cutting [[grass]] with a [[scythe]], by digging up dirt or sand with a [[Hoes|hoe]], or from a [[Seed Maker]]. Forest Farm has a unique type of weed which always drops Mixed Seeds when destroyed.
    
Mixed Seeds will turn into the following seeds upon planting:
 
Mixed Seeds will turn into the following seeds upon planting:
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