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1,384 bytes removed ,  19:59, 8 January 2019
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<p>Growing Days = 7 + ((5 &minus; 1) &times; 5) = 27</p>
 
<p>Growing Days = 7 + ((5 &minus; 1) &times; 5) = 27</p>
 
<p>Gold per Day = 5 &times; 150 &minus; 240 / 27 = {{price|18.89}}</p>
 
<p>Gold per Day = 5 &times; 150 &minus; 240 / 27 = {{price|18.89}}</p>
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'''''Alternate Calculations'''''
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The following formula takes farming level's influence on crop quality into account:
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{|class="mw-collapsible mw-collapsed"
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!style="text-align: left;"|Average Gold/Day&nbsp;
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|<code>Average Gold per Day = ((Farming Level Multiplier &times; Max Harvests &times; Sell Price per Harvest) &minus; Seed Price) / Growing Days</code>
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'''Farming Level Multiplier''' = <code>.02 &times; (Farming Level) + 1.01</code> represents the ''average'' multiplier for revenue, '''Max Harvests &times; Sell Price per Harvest''', based on expected amount of quality crops harvested.
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The following formula ''only applies to crops that regrow a long time after initially planting'':
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<code>Long Run Average Gold per Day = (Sell Price per Harvest &times; (.02 &times; (Farming Level) + 1.01)) / Days to Regrow </code>
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After a very long time, the '''Days to Maturity''' and '''Seed Price''' are very small in comparison to the total revenue earned and total days passed since planting. Thus, they can be essentially removed from the '''Average Gold per Day''' equation. Since these crops regrow indefinitely, so there is no number of max harvests. This equation can only be applied to regrowing crops that are planted in the [[Greenhouse]].
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It should be noted that all of the values listed in the tables below correspond to the minimum values of gold per day.
   
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