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:''See also: [[Days of the Week]]''
 
:''See also: [[Days of the Week]]''
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The '''day cycle''' is a period of 20 hours in-game from 6am to 2am in which the [[The Player|player]] (farmer) is able to work and perform other activities around the Valley. The player will always wake up at the same time every day, but they are able to choose to go to bed whenever they like, which in turn ends the day.
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The '''Day Cycle''' is a period of 20 hours in-game from 6am to 2am in which [[the Player]] (farmer) is able to work and perform other activities around the Valley. The player will always wake up at the same time every day, but they are able to choose to go to bed whenever they like, which in turn ends the day.
    
==Effects==
 
==Effects==
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.
 
The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.
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In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The normal sleep confirmation dialogue will appear for that player, and all players will see an automatic message announcing the player's intent to sleep. The player will slowly regain energy and health as time passes, at 2 points per second<ref name="regenerationspeed" />, like at the [[Spa]]. When in bed, a dialogue will indicate how many other players are also waiting to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must be sleeping simultaneously (or pass out) to progress to the overnight profit breakdown, and all players must click "ok" to close the profit breakdown screen in order to save and start the next day.
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In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The normal sleep confirmation dialogue will appear for that player, and all players will see an automatic message announcing the player's intent to sleep. The player will slowly regain energy and health as time passes, at 2 points per second,<ref name="regenerationspeed" />,\ like at the [[Spa]]. When in bed, a dialogue will indicate how many other players are also waiting to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must be sleeping simultaneously (or pass out) to progress to the overnight profit breakdown, and all players must click "ok" to close the profit breakdown screen in order to save and start the next day.
    
===Passing out===
 
===Passing out===
The player can stay awake until 2am, after which their character will pass out. This means the player is unable to be active after 2am, even if they have energy remaining. If the character passes out ''outside'' their [[Farmhouse]] or [[Cabin]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's gold, up to a maximum of {{price|1000}} (or {{price|2500}} on [[Ginger Island]], including the [[Volcano Dungeon]]), will be lost. The details of this transaction will appear as a letter in the player's mailbox the next day, although Linus does not count the gold lost (the amount is still stored in the [[Saves|save file]]). There is no penalty for falling asleep while inside a Farmhouse or Cabin. In a [[multiplayer]] game, any player that passes out will be announced in chat, even if they are inside the farmhouse.
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The player can stay awake until 2am, after which their character will pass out. This means the player is unable to be active after 2am, even if they have energy remaining. If the character passes out ''outside'' their [[Farmhouse]] or [[Cabin]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's gold, up to a maximum of {{Price|1000}} (or {{Price|2500}} on [[Ginger Island]], including the [[Volcano Dungeon]]), will be lost. The details of this transaction will appear as a letter in the player's mailbox the next day, although Linus does not count the gold lost (the amount is still stored in the [[Saves|save file]]). There is no penalty for falling asleep while inside a Farmhouse or Cabin. In a [[multiplayer]] game, any player that passes out will be announced in chat, even if they are inside the farmhouse.
    
===Darkness===
 
===Darkness===
Depending on the season, nightfall is at different times. In spring and summer, it is 8pm, while in fall it is at 7pm and winter is 6pm. At nightfall, the background noise may change, and indoors the windows turn dark and lamps and sconces light up. Indoor locations also become dark at night (unless fully lit by light sources), but if nightfall happens while you are indoors it stays light until you exit and re-enter. At night outdoors, it does not immediately become full dark, but gradually becomes darker over time.
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Depending on the season, nightfall is at different times. In [[Spring]] and [[Summer]], it is 8pm, while in [[Fall]] it is at 7pm and [[Winter]] is 6pm. At nightfall, the background noise may change, and indoors the windows turn dark and lamps and sconces light up. Indoor locations also become dark at night (unless fully lit by light sources), but if nightfall happens while you are indoors it stays light until you exit and re-enter. At night outdoors, it does not immediately become full dark, but gradually becomes darker over time.
    
===Villagers and locations===
 
===Villagers and locations===
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===Night===
 
===Night===
For purposes of processing times of items like [[Keg]]s, [[Furnace]]s, [[Oil Maker]]s, etc. a full day of 20 hours counts as 1200 minutes, but time passes differently from 2am to 6am, with each hour counting as 100 minutes. This means that processing activities that normally take longer than 240 minutes (4 hours), but less than 400 minutes, like making oil (360 minutes) or smelting gold (300 minutes), will still be completed by 6am if started at 1:50am. This also means that each full 24 hour time period counts as 1600 minutes instead of 1440 minutes.
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For purposes of processing times of items like [[Keg]]s, [[Furnace]]s, [[Oil Maker]]s, etc. a full day of 20 hours counts as 1200 minutes, but time passes differently from 2am to 6am, with each hour counting as 100 minutes. This means that processing activities that normally take longer than 240 minutes (4 hours), but less than 400 minutes, like making oil (360 minutes) or smelting gold (300 minutes), will still be completed by 6am if started at 1:50am. This also means that each full 24 hour time period counts as 1600 minutes instead of 1440 minutes.
    
==Passage of time==
 
==Passage of time==
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Ignoring pauses, in-game time maps to real time like so:
 
Ignoring pauses, in-game time maps to real time like so:
{| class="wikitable sortable"
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! game time
+
{|class="wikitable sortable"
! real time
+
!Game time
! real time in Skull Cavern
+
!Real time
 +
!Real time in Skull Cavern
 
|-
 
|-
| 10 minutes
+
|10 minutes
| 7 seconds
+
|7 seconds
| 9 seconds
+
|9 seconds
 
|-
 
|-
| 1 hour
+
|1 hour
| 42 seconds
+
|42 seconds
| 54 seconds
+
|54 seconds
 
|-
 
|-
| full day<br /><small>6am to 2am, 20 hours</small>
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|Full day<br /><small>6am to 2am, 20 hours</small>
| 14 minutes
+
|14 minutes
| 18 minutes
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|18 minutes
 
|-
 
|-
| week (full days)
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|Week (full days)
| 1 hour, 38 minutes
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|1 hour, 38 minutes
| 2 hours, 6 minutes
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|2 hours, 6 minutes
 
|-
 
|-
| season (full days)
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|Season (full days)
| 6 hours, 32 minutes
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|6 hours, 32 minutes
| 8 hours, 24 minutes
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|8 hours, 24 minutes
 
|-
 
|-
| year (full days)
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|Year (full days)
| 26 hours, 8 minutes
+
|26 hours, 8 minutes
| 33 hours, 36 minutes
+
|33 hours, 36 minutes
 
|}
 
|}
  
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