Changes

64 bytes added ,  20:05, 22 May 2022
→‎Time speed: adjust formatting of exceptions into MP/SP cases, rename section to "Passage of time"
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
 
Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
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==Time speed==
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==Passage of time==
Time passes at 0.7 real seconds per in-game minute, with some exceptions:
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Time normally passes at 0.7 real seconds per in-game minute. [[Multiplayer]] games will never pause, with some single-player exceptions only.
* In single-player only, time in the [[Skull Cavern]] passes at 0.9 seconds/minute instead.
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* In single-player, time pauses while the player is viewing a cutscene, has a menu open (like the game menu, billboard, or overnight summary), or during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]]). The clock alternates between normal and grayed-out numbers while paused.
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Based on the default 0.7 seconds/minute and ignoring pauses, here's a rough mapping of in-game time to real time:
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For the single-player case, time will pause and the clock will also blink in grayed-out text while:
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* the player is viewing a cutscene
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* has a menu open (like the game menu, billboard, or overnight summary)
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* during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]])
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* in the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
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Based on the default 0.7 seconds/minute and ignoring pauses, in-game time maps to real time like so:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! game time
 
! game time
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|-
 
|-
 
| 10 minutes
 
| 10 minutes
| 7 seconds
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| 7.0 seconds
 
|-
 
|-
 
| 1 hour
 
| 1 hour
 
| 42 seconds
 
| 42 seconds
 
|-
 
|-
| full day<br /><small>6am to 2am</small>
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| full day<br /><small>6am to 2am, 20 hours</small>
 
| 14 minutes
 
| 14 minutes
 
|-
 
|-
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