<ref name="rare_object"> See <samp>Utility::trySpawnRareObject</samp> in the game code. Exact chances are determined in <samp>GameLocation::digUpArtifactSpot</samp>, <samp>Tree::performToolAction</samp>, <samp>BreakableContainer::releaseContents</samp>, and <samp>GameLocation::monsterDrop</samp>.</ref> | <ref name="rare_object"> See <samp>Utility::trySpawnRareObject</samp> in the game code. Exact chances are determined in <samp>GameLocation::digUpArtifactSpot</samp>, <samp>Tree::performToolAction</samp>, <samp>BreakableContainer::releaseContents</samp>, and <samp>GameLocation::monsterDrop</samp>.</ref> |