Line 1: |
Line 1: |
− | {{Spoiler}}{{Stub|Add ways to obtain and potential contents}} | + | {{Spoiler}} |
− | {{infobox | + | {{Infobox |
| |eng = Golden Mystery Box | | |eng = Golden Mystery Box |
− | |source = [[Fishing#Treasure Chests|Fishing Treasure Chests]] • [[Mining]] • [[Monsters]] • [[Panning]] • [[Trees]] | + | |source = [[Fishing#Treasure Chests|Fishing Treasure Chests]] • [[Mining]] • [[Monsters]] • [[Pans|Panning]] • [[Trees]] |
| }} | | }} |
− | '''Golden Mystery Boxes''' are unlocked after receiving the [[Mastery Cave#Masteries|Foraging Mastery]]. They are similar to normal [[Mystery Box]]es, but provide more valuable rewards. After receiving the mastery, they can be randomly found in [[Fishing#Treasure Chests|Fishing Treasure Chests]] or by killing [[monsters]]. | + | '''Golden Mystery Boxes''' are unlocked after receiving the [[Mastery Cave#Masteries|Foraging Mastery]]. They are similar to normal [[Mystery Box]]es. They can be obtained in a variety of ways. After receiving the mastery, they can be randomly found in [[Fishing#Treasure Chests|Fishing Treasure Chests]] or by killing [[monsters]]. |
| | | |
| Golden Mystery Boxes can be cracked by [[Clint]] in the [[Blacksmith|Blacksmith shop]] for {{price|25}}, similar to [[Minerals#Geodes|Geode]]s. However, unlike Geodes, they cannot be broken open using a [[Geode Crusher]]. | | Golden Mystery Boxes can be cracked by [[Clint]] in the [[Blacksmith|Blacksmith shop]] for {{price|25}}, similar to [[Minerals#Geodes|Geode]]s. However, unlike Geodes, they cannot be broken open using a [[Geode Crusher]]. |
| | | |
− | ==Possible Contents== | + | ==Locations== |
| + | The following table lists the different actions that can spawn a Golden Mystery Box after receiving [[Foraging Mastery]]. |
| + | |
| + | The "Chance" column below indicates the probabilities that the game will ''attempt'' to spawn a Golden Mystery Box. When such an attempt is made, the game performs a further check to see if it succeeds. The probability of succeeding is 75% if the player does not have the power obtained from the [[Book of Mysteries]] and 95% if they do.<ref name="rollMysteryBox" /> |
| + | |
| + | Also note that the chances of obtaining Golden Mystery Boxes from some of the sources depends on and increases with higher daily [[luck]], and in some cases, with [[Luck#Luck Buffs|Luck Buffs]]. |
| + | |
| + | {| class="wikitable sortable" |
| + | |- |
| + | !Activity |
| + | !Chance |
| + | |- |
| + | | [[Fishing#Treasure Chests|Fishing Treasure Chests]] <ref name="fishing" /> |
| + | | 9-17% (dependent on daily luck) |
| + | |- |
| + | | [[Fishing#Golden Treasure Chests|Golden Fishing Treasure Chests]] <ref name="fishing" /> |
| + | | 12-21% (dependent on daily luck) |
| + | |- |
| + | | [[Pans|Panning]] <ref name="panning" /> |
| + | | 5% |
| + | |- |
| + | | Shaking [[trees]] with seeds <ref name="trees" /> |
| + | | 3% |
| + | |- |
| + | | [[Monsters]] <ref name="monsters" /> |
| + | | <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 125)</code> |
| + | |- |
| + | | Breaking containers in [[the Mines]], [[Skull Cavern]], and [[Volcano Dungeon]] <ref name="containers" /> |
| + | | <code>0.0081 + (Daily Luck / 15)</code> |
| + | |- |
| + | | Chopping [[trees]] (Each Axe hit) <ref name="axe" /> |
| + | | 0.5% |
| + | |- |
| + | |} |
| + | |
| + | ==Contents== |
| + | {{Stub|Convert to table with percent chances of obtaining each item}} |
| + | Below is a list of possible contents. |
| {|class="wikitable" | | {|class="wikitable" |
| !colspan="4"|Items | | !colspan="4"|Items |
Line 47: |
Line 84: |
| | | | | |
| |} | | |} |
| + | |
| + | ==References== |
| + | <references> |
| + | <ref name="rollMysteryBox">See <samp>Utility::rollMysteryBox</samp> in the game code.</ref> |
| + | <ref name="fishing"> See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref> |
| + | <ref name="trees"> See <samp>tree::Shake</samp> in the game code.</ref> |
| + | <ref name="panning"> See <samp>Pan::getPanItems</samp> in the game code.</ref> |
| + | <ref name="monsters"> See <samp>GameLocation::monsterDrop</samp> in the game code.</ref> |
| + | <ref name="containers">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref> |
| + | <ref name="axe"> See <samp>tree::performToolAction</samp> in the game code.</ref> |
| + | </references> |
| | | |
| ==History== | | ==History== |