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In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
 
In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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==Blue Grass==
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{{Spoiler}}
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This new type of Grass was added in 1.6 and appears naturally on Meadowlands farms. A recipe for [[Blue Grass Starter]] can be purchased in [[Qi's Walnut Room]] for {{price|40|gem}} and allows Blue Grass to be placed on other farm types.
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Animals eating Blue Grass gain twice the amount of friendship than normal Grass (16 instead of 8).<ref name="animaleat" />
    
==Tips==
 
==Tips==
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==Propagation==
 
==Propagation==
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
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==References==
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<references>
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<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
 
{{History|1.0|Introduced.}}
 
{{History|1.0|Introduced.}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but won't spread.}}
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but won't spread. Added Blue Grass.}}
    
[[Category:Foraging]]
 
[[Category:Foraging]]
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