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Added information for Iridium Scythe as well as hay produced by Blue Grass
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
 
'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while each cut with a [[Golden Scythe]] has a 75% chance. This hay is automatically stored in the player's silo(s) if there is room, otherwise, no hay is produced. Cutting grass with a sword or dagger does not produce hay.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance, with a [[Golden Scythe]] a 75% chance and with an [[Iridium Scythe]] a 100% chance of producing [[hay]].<ref name="trydropitems" /> This hay is automatically stored in the player's silo(s) if there is room, otherwise, no hay is produced. Cutting grass with a sword or dagger does not produce hay.
    
In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
 
In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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This new type of Grass was added in 1.6 and appears naturally on Meadowlands farms. A recipe for [[Blue Grass Starter]] can be purchased in [[Qi's Walnut Room]] for {{price|40|gem}} and allows Blue Grass to be placed on other farm types.  
 
This new type of Grass was added in 1.6 and appears naturally on Meadowlands farms. A recipe for [[Blue Grass Starter]] can be purchased in [[Qi's Walnut Room]] for {{price|40|gem}} and allows Blue Grass to be placed on other farm types.  
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Animals eating Blue Grass gain twice the amount of friendship than normal Grass (16 instead of 8).<ref name="animaleat" />
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Animals eating Blue Grass gain twice the amount of friendship than normal Grass (16 instead of 8).<ref name="animaleat" /> 
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If successfully cut with a Scythe Blue Grass will produce two instead of one hay.<ref name="trydropitems" />
    
==Tips==
 
==Tips==
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<references>
 
<references>
 
<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
 
<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
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<ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref>
 
</references>
 
</references>
  
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