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Added image for blue grass
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
 
'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while each cut with a [[Golden Scythe]] has a 75% chance. This hay is automatically stored into the player's silo(s) if there is room, otherwise no hay is produced. Cutting grass with a sword or dagger does not produce hay.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while each cut with a [[Golden Scythe]] has a 75% chance. This hay is automatically stored in the player's silo(s) if there is room, otherwise, no hay is produced. Cutting grass with a sword or dagger does not produce hay.
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In the [[winter]], grass will no longer grow and all that's left in 28 of [[Fall]] will die before 1st day of [[Winter]], so it's advisable to collect all the grass in the farm beforehand. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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==Blue Grass==
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{{Spoiler}}
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[[File:Blue Grass.png|thumb|right|Blue Grass]]
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This new type of Grass was added in 1.6 and appears naturally on Meadowlands farms. A recipe for [[Blue Grass Starter]] can be purchased in [[Qi's Walnut Room]] for {{price|40|gem}} and allows Blue Grass to be placed on other farm types.
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Animals eating Blue Grass gain twice the amount of friendship than normal Grass (16 instead of 8).<ref name="animaleat" />
    
==Tips==
 
==Tips==
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==Notes==
 
==Notes==
* Grass has a -1 [[Speed#Player Speed|Speed]] penalty, unless the player is riding a [[Animals#Horse|horse]].
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* Grass has a -1 [[Speed#Player Speed|Speed]] penalty, unless the player is riding a [[Animals#Horse|horse]] or has read the [[Ol' Slitherlegs]] book.
    
==Propagation==
 
==Propagation==
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
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==References==
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<references>
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<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
 
{{History|1.0|Introduced.}}
 
{{History|1.0|Introduced.}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]].}}
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but won't spread. Added Blue Grass.}}
    
[[Category:Foraging]]
 
[[Category:Foraging]]
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