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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
 
'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance, with a [[Golden Scythe]] a 75% chance and with an [[Iridium Scythe]] a 100% chance of producing [[hay]].<ref name="trydropitems" /> This hay is automatically stored in the player's silo(s) if there is room, otherwise, no hay is produced. Cutting grass with a sword or dagger does not produce hay.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each patch of grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while with a [[Golden Scythe]], there's a 75% chance and with an [[Iridium Scythe]], there's a 100% chance.<ref name="trydropitems" /> This hay is automatically stored in the player's silo(s) if there is room, otherwise, no hay is produced. Cutting grass with a sword or dagger does not produce hay.
    
In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
 
In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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Animals eating Blue Grass gain twice the amount of friendship than normal Grass (16 instead of 8).<ref name="animaleat" />   
 
Animals eating Blue Grass gain twice the amount of friendship than normal Grass (16 instead of 8).<ref name="animaleat" />   
If successfully cut with a Scythe, Blue Grass will produce two hay, instead of the usual one.<ref name="trydropitems" />
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If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" />
    
==Tips==
 
==Tips==
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