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Wordsmithing, integrating v1.6 changes
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*{{Season|Fall}}
 
*{{Season|Fall}}
 
}}
 
}}
'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
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'''Grass''' is a naturally-occurring dynamic resource on the player's [[The Farm|farm]]. Many unconfined fields of grass can be found there at the start of the game. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass spawns randomly on any unoccupied tile on the farm. The player can choose to plant a new tile with [[Grass Starter]] also, creating a fully grown patch of new grass. Grass continues to sprout and grow throughout the [[spring]], [[summer]], and [[fall]] seasons. In [[winter]], it goes dormant until the next spring.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each patch of grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while with a [[Golden Scythe]], there's a 75% chance and with an [[Iridium Scythe]], there's a 100% chance.<ref name="trydropitems" /> This hay is automatically stored in the player's silo(s) if there is room, otherwise, no hay is produced. Cutting grass with a sword or dagger does not produce hay.
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Grass can be cut using a scythe, sword, or dagger. If the player has built a [[Silo]], each patch of grass cut with the basic [[Scythe]] has a 50% chance of producing [[Hay]], which is automatically added to the contents of the silo. With a [[Golden Scythe]], there's a 75% chance, and with an [[Iridium Scythe]], there's a 100% chance.<ref name="trydropitems" /> Once all the farm's silos are full, no more hay is produced or stored until there is available room. Cutting grass with a sword or dagger does not produce hay at any time.
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In the [[winter]], grass stops spreading and will produce less hay when cut, so it's advisable to collect grass when it's not winter. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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It is recommended that enough hay be stored before winter to feed the farm's [[animals]] for the entire 28-day season, since cutting grass in winter produces less hay than in the growing seasons. If cutting grass is not enough, hay can be purchased at [[Marnie's Ranch]] for {{price|50}} each. [[Marnie]] occasionally sends a gift of 30 hay in the mail, at any [[friendship]] level greater than 0 points.
    
==Blue Grass==
 
==Blue Grass==
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{{History|1.0|Introduced.}}
 
{{History|1.0|Introduced.}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but won't spread. Added Blue Grass.}}
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but goes dormant until [[Spring]]. Added Blue Grass.}}
    
[[Category:Foraging]]
 
[[Category:Foraging]]
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