Changes

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Growth check iterations instead of checking the already existing grass tiles; Added code reference
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Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" />
 
Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" />
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Animals eat half the amount of tufts of Blue Grass compared to normal Grass (Coop animals 1 instead of 2 tufts, Barn animals 2 instead of 4 tufts).<ref name="grassreduceby" />
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Blue Grass is not guaranteed to grow daily, resulting in a slower growth than normal grass.<ref name="grassdayupdate" /> (See [[Grass#Propagation|Grass Propagation]])
    
==Tips==
 
==Tips==
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==Propagation==
 
==Propagation==
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
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Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing normal Grass will grow 1-3 tufts (randomly determined).<ref name="grassdayupdate" /> Additionally every tile containing normal or Blue Grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 0-2 additional tufts of grass (randomly determined). If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-2 tufts of grass to grow.<ref name="growweedgrass" />
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On the 1st of spring in year 2+ there will be 40 iterations of growth checks of all grass tiles.<ref name="handlegrassgrowth" />
    
==References==
 
==References==
 
<references>
 
<references>
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<ref name="handlegrassgrowth"> See <samp>GameLocation::HandleGrassGrowth</samp> in the game code.</ref>
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<ref name="growweedgrass"> See <samp>GameLocation::growWeedGrass</samp> in the game code.</ref>
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<ref name="grassdayupdate"> See <samp>Grass::dayUpdate</samp> in the game code.</ref>
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<ref name="grassreduceby"> See <samp>Grass::reduceBy</samp> in the game code.</ref>
 
<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
 
<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
 
<ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref>
 
<ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref>
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