Changes

Added 1.6 obtain methods (Desert Festival + random drop from various actions). Added spoiler tag, notes, references, and history.
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{{Spoiler}}
 
{{Infobox mousehat
 
{{Infobox mousehat
 
|name            = Hair Bone
 
|name            = Hair Bone
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|ingredients    = {{name|Prehistoric Tibia|1}}
 
|ingredients    = {{name|Prehistoric Tibia|1}}
 
}}
 
}}
The '''Hair Bone''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Prehistoric Tibia]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
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The '''Hair Bone''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Prehistoric Tibia]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. It can also be obtained from [[Desert Festival#Emily's Outfit Services|Emily's outfit services]] at the [[Desert Festival]]. There is a ~2% chance<ref name="hairbonechance" /> to receive the gender-neutral outfit with the Hair Bone.
It can also be dropped when mining.
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There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" />
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==Notes==
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* The Hair Bone outfit also includes the [[File:Shirt156.png|24px|link=]] [[Tailoring#Shirts|Caveman Shirt]] and [[File:Grass Skirt.png|24px|link=]] [[Tailoring#Pants|Grass Skirt]].<ref name="hairboneoutfit" />
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==References==
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<references>
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  <ref name="hairbonechance">Male players have 47 possible outfits (1/47 ≈ 2.13%), while female players have 48 possible ones (1/48 ≈ 2.08%).</ref>
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  <ref name="hairboneoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp>.</ref>
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  <ref name="rarecosmeticdrop">See <samp>Utility::getRandomCosmeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>BreakableContainer::releaseContents</samp>, <samp>Tree::performToolAction</samp>, <samp>Tree::shake</samp>, <samp>GameLocation::digUpArtifactSpot</samp>, and <samp>Pan::getPanItems</samp>.</ref>
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</references>
    
==History==
 
==History==
 
{{History|1.4|Introduced.}}
 
{{History|1.4|Introduced.}}
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{{History|1.6|Can now be randomly obtained as part of an outfit from the Desert Festival. Small chance added to receive from various player actions.}}
    
{{NavboxClothing}}
 
{{NavboxClothing}}
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