Spousal happiness and behavior is presently erratic. There were probably attempts to make each different based on personalities and may still have yet to be finalized. All the player can do presently is talk to them until you reach a kiss/embrace motion each day. You may be able to talk to them more later in the day but the embrace/kiss gesture only generates one heart a day, inferring the player has made their spouse happy. | Spousal happiness and behavior is presently erratic. There were probably attempts to make each different based on personalities and may still have yet to be finalized. All the player can do presently is talk to them until you reach a kiss/embrace motion each day. You may be able to talk to them more later in the day but the embrace/kiss gesture only generates one heart a day, inferring the player has made their spouse happy. |