Page history
4 April 2024
27 March 2024
→Bugs
-18
Text replacement - "Fiddlehead Stalk" to "Green Rain Tree"
m+16
→Bugs
+253
Added FiddleHead Fern
+275
25 March 2024
21 March 2024
12 October 2023
8 March 2023
7 January 2023
4 November 2022
4 December 2021
22 November 2021
Specify it does not influence production rate for Mushroom trees
+71
Fix 1.5 processing time (already mentioned in history section, also see page history) + Add game code reference
+375
19 November 2021
no edit summary
-324
→Products: Smaller tree icons maybe?
→Products: What about tree icons? I feel it does look better, it's more visual (also tree files names seem not to be standardized, for instance only Mahogany has title case)
+324
→Products: Use data-sort-value instead of edibility template
-1
→Types: Transclude tapper types tho
-125
Undo revision 130717 by Margotbean (talk) Heavy tapper times are half the standard tapper ones, so the table cannot be transcluded
+1,427
transclude from Tapper
-1,427
→Types: 2-row table doesn't need to be sortable
-28
Make image column unsortable
+42
→Products: Use Edibility template (allows proper sorting, but make it slightly larger, as only the grid format removes labels, but expands horizontally)
+162
→Products: Make sortable
+9
25 October 2021
23 October 2021
22 May 2021
28 March 2021
23 January 2021
27 December 2020
25 December 2020
24 December 2020
23 December 2020
This article is about Heavy Tappers, not Tappers (except that it's really a high-powered clone). But don't make readers wonder.
+82
Heavy Tapper is not the name of the profession, needs no contrast
-76
Fixed type table class (Figured it out!)
Fixed types
+127
Added crafting ingredients
+78
Changed harvest times (Was copied from Tapper)
+2