Changes

191 bytes removed ,  15:53, 28 July 2022
no edit summary
Line 1: Line 1:  
{{Infobox monster
 
{{Infobox monster
|portrait  = Iridium Crab.png
+
|portrait  = Iridium Crab Anim.gif
 
|location  = Skull Cavern
 
|location  = Skull Cavern
 
|levels    = 26+
 
|levels    = 26+
Line 9: Line 9:  
|spd        = 3
 
|spd        = 3
 
|exp        = 20
 
|exp        = 20
|variations = [[Rock Crab]], [[Lava Crab]]
+
|variations = {{name|Rock Crab}}{{name|Lava Crab}}{{name|Rock Crab Dangerous}}{{name|Lava Crab Dangerous}}
 
|drops      = {{name|Crab Cakes|50%}}{{name|Iridium Ore|50%}}{{name|Iridium Ore|50%}}{{name|Iridium Ore|50%}}
 
|drops      = {{name|Crab Cakes|50%}}{{name|Iridium Ore|50%}}{{name|Iridium Ore|50%}}{{name|Iridium Ore|50%}}
 
}}
 
}}
'''Iridium Crabs''' are an [[Monsters|enemy]] found in the [[Skull Cavern]], starting at level 26.  When killed, they may drop [[Crab Cakes]] and up to 3 [[Iridium Ore]].  They may also very rarely drop a [[Diamond]] or [[Prismatic Shard]] when killed.
+
'''Iridium Crabs''' are an [[Monsters|enemy]] found in the [[Skull Cavern]], starting at level 26.  When killed, they may drop [[Crab Cakes]] and up to 3 [[Iridium Ore]].  They may also very rarely drop a [[Diamond]] or [[Prismatic Shard]] when killed. 60 rock crabs (any type) need to be killed for the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goal]] at the [[Adventurer's Guild]].
 
  −
Iridium Crabs may be differentiated from [[Mining#Mining Nodes|Iridium Nodes]] by striking them with a [[Weapons#Sword|Sword]].  An Iridium Crab will make a knocking sound and a zero damage indicator will pop up when hit with a sword, while an Iridium Node will not.
  −
 
  −
In addition, Iridium Crabs can sometimes be differentiated from Iridium Nodes by their placement. Since Iridium Crabs can spawn anywhere on the floor, they will often not be placed in the center of a tile. If an Iridium Node seems misplaced relative to the other rocks, it can therefore be ruled out as an Iridium Crab. This trick can be useful to quickly identify Iridium Crabs without needing to interact with them.
      
==Behavior==
 
==Behavior==
Line 22: Line 18:     
==Strategy==
 
==Strategy==
 +
Iridium Crabs may be differentiated from [[Mining#Mining Nodes|Iridium Nodes]] by striking them with a [[Weapons#Sword|Sword]].  An Iridium Crab will make a knocking sound and a zero damage indicator will pop up when hit with a sword, while an Iridium Node will not.
 +
 
The Iridium Crab can only be dealt damage if it is mobile, and not hiding beneath its shell.  Strike an immobile Iridium Crab with the [[Pickaxes|pickaxe]] to make it mobile again.
 
The Iridium Crab can only be dealt damage if it is mobile, and not hiding beneath its shell.  Strike an immobile Iridium Crab with the [[Pickaxes|pickaxe]] to make it mobile again.
   Line 29: Line 27:     
==History==
 
==History==
{{history|1.3|Introduced.}}
+
{{History|1.3.27|Introduced.}}
    
{{NavboxMonsters}}
 
{{NavboxMonsters}}
41

edits