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A description of the game mechanics for the Android version.
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==Gameplay Mechanics==
 
==Gameplay Mechanics==
 
'''Journey of the Prairie King''' is a top-down shooter, resembling [[wikipedia:Shoot_%27em_up#Types|"twin-stick"]] shooters such as "[[wikipedia:Smash_TV|Smash TV]]". {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. The player can move and shoot diagonally by combining two keys (e.g. W and A together move up and left diagonally).
 
'''Journey of the Prairie King''' is a top-down shooter, resembling [[wikipedia:Shoot_%27em_up#Types|"twin-stick"]] shooters such as "[[wikipedia:Smash_TV|Smash TV]]". {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. The player can move and shoot diagonally by combining two keys (e.g. W and A together move up and left diagonally).
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In the Android version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
    
You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile.  Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over.  In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you.  Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.
 
You start off with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by an enemy or projectile.  Losing your last life (when the counter changes from "x0" to "x-1") results in a Game Over.  In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you.  Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.

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