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Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two fire keys.
 
Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two fire keys.
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Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels ''(see [[#Levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
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Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels ''(see [[#Levels|levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
    
==Powerups==
 
==Powerups==
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