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15 bytes added ,  00:47, 26 January 2020
→‎Chance to Intercept: Rephrased to clarify that rods ready to harvest still count as busy
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==Chance to Intercept==
 
==Chance to Intercept==
 
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The chance of a lightning strike being intercepted is inversely related to the percentage of lightning rods on your farm that are currently busy processing a lightning bolt. The exact probability is <code>chance to intercept = 1 - (number of busy lightning rods / total number of lightning rods)&sup2;</code>. That is, if none of your lightning rods are currently processing a bolt, a lightning strike is 100% guaranteed to be intercepted. If 50% of your lightning rods are processing bolts, a lightning strike has a 75% chance of being intercepted. If 90% of your lightning rods are processing bolts, a strike has only a 19% chance of being intercepted. You must have at least one lightning rod on your farm to have any chance of intercepting a strike.
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The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on your farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is <code>chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)&sup2;</code>. That is, if none of your lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of your lightning rods are charged, a lightning strike has a 75% chance of being intercepted. If 90% of your lightning rods are charged, a strike has only a 19% chance of being intercepted. You must have at least one lightning rod on your farm to have any chance of intercepting a strike.
    
A non-intercepted lightning strike has a base 25% chance of hitting a feature on your farm, influenced by daily luck and luck buffs.
 
A non-intercepted lightning strike has a base 25% chance of hitting a feature on your farm, influenced by daily luck and luck buffs.
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