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| ==Chance to Intercept== | | ==Chance to Intercept== |
− | The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on your farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is <code>chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)²</code><ref name="performlightningupdate" />. That is, if none of your lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of your lightning rods are charged, a lightning strike has a 75% chance of being intercepted. If 90% of your lightning rods are charged, a strike has only a 19% chance of being intercepted. You must have at least one lightning rod on your farm to have any chance of intercepting a strike. | + | The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on the farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is <code>chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)²</code><ref name="performlightningupdate" />. That is, if none of the lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of the lightning rods are charged, a lightning strike has a 75% chance to be intercepted. If 90% of the lightning rods are charged, a strike has only a 19% chance to be intercepted. At least one lightning rod must be on the farm to have any chance of intercepting a strike. |
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− | A non-intercepted lightning strike has a base 25% chance of hitting a feature on your farm, influenced by daily [[luck]] and luck buffs. | + | A non-intercepted lightning strike has a base 25% chance of hitting a feature on the farm, influenced by daily [[luck]] and luck buffs. |
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| ==Notes== | | ==Notes== |
| *Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs. | | *Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs. |
| *Storms (and thus lightning) never occur in [[Winter]]. Storms never occur on [[Ginger Island]]. | | *Storms (and thus lightning) never occur in [[Winter]]. Storms never occur on [[Ginger Island]]. |
− | *More lightning will strike the longer you stay awake, necessitating more lightning rods and giving potential to produce more [[Battery Pack]]s. | + | *More lightning will strike the longer the player stays awake, necessitating more lightning rods and giving potential to produce more [[Battery Pack]]s. |
| *Placing a lightning rod on a [[Grass Starter]] will not allow animals to eat the block placed. | | *Placing a lightning rod on a [[Grass Starter]] will not allow animals to eat the block placed. |
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