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Mastery points are unlocked as soon as the last skill is level 10. The player doesn't need to enter the mastery cave to activate.
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Once the player enters the Mastery Cave, the game begins recording mastery points that are used to unlock a series of masteries. Each mastery is associated with one skill, and each is represented on a pillar on the cave's back wall. At any time, the player can view the special items and benefits associated with a mastery by visiting its pillar.
 
Once the player enters the Mastery Cave, the game begins recording mastery points that are used to unlock a series of masteries. Each mastery is associated with one skill, and each is represented on a pillar on the cave's back wall. At any time, the player can view the special items and benefits associated with a mastery by visiting its pillar.
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Mastery points are equivalent to "excess" skill experience points, above those needed to achieve the initial level 10 skills, and accumulated only after entering the cave. They are collected and grouped as a single quantity regardless of the skill type associated with the experience, and may be used to award any mastery. A mastery can be unlocked at a pillar only when a sufficient number of mastery points has accumulated. The player may pick which masteries to unlock in any order. Each mastery picked costs progressively more mastery points than the previous one, defining five levels of costs. The player can track in-game the current progress towards the next level.
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Mastery points are equivalent to "excess" skill experience points, above those needed to achieve the initial level 10 skills. They are accumulated only after reaching level 10 in every skill. They are collected and grouped as a single quantity regardless of the skill type associated with the experience, and may be used to award any mastery. A mastery can be unlocked at a pillar only when a sufficient number of mastery points has accumulated. The player may pick which masteries to unlock in any order. Each mastery picked costs progressively more mastery points than the previous one, defining five levels of costs. The player can track in-game the current progress towards the next level.
    
The following table shows the costs to unlock each mastery:
 
The following table shows the costs to unlock each mastery:
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