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prepare for Android release (using format similar to Console Version History)
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{{TOC right|noautonum}}
 
{{TOC right|noautonum}}
   −
==1.17==
+
==Android==
Stardew Valley 1.17 for iOS was released on 20 December 2018.
+
[https://www.stardewvalley.net/android-version-coming-soon/ Coming soon].
   −
; Bug fixes
+
==iOS==
 +
===1.17===
 +
: Stardew Valley 1.17 for iOS was released on 20 December 2018.
   −
:* Fixed fly swarms in mines and [[Witch's Swamp]].
+
:; Bug fixes
   −
==1.16==
+
::* Fixed fly swarms in mines and [[Witch's Swamp]].
Stardew Valley 1.16 for iOS was released on 19 December 2018.
     −
; Changes
+
===1.16===
 +
: Stardew Valley 1.16 for iOS was released on 19 December 2018.
   −
:* Improved virtual joystick controls for slingshot.
+
:; Changes
   −
; Bug fixes
+
::* Improved virtual joystick controls for slingshot.
   −
:* Fixed Pam and Penny sometimes disappearing.
+
:; Bug fixes
:* Fixed various issues.
     −
==1.15==
+
::* Fixed Pam and Penny sometimes disappearing.
Stardew Valley 1.15 for iOS was released on 15 December 2018.
+
::* Fixed various issues.
   −
; Changes
+
===1.15===
 +
: Stardew Valley 1.15 for iOS was released on 15 December 2018.
   −
:* Minor cosmetic updates.
+
:; Changes
   −
; Bug fixes
+
::* Minor cosmetic updates.
   −
:* Fixed [[The Player#Notes|item spawn codes]] allowed in character names.
+
:; Bug fixes
:* Fixed characters stuck in scenery after backup restore.
  −
:* Fixed Shane and Maru work uniform animation issues after backup restore.
  −
:* General stability improvements.
     −
==1.14==
+
::* Fixed [[The Player#Notes|item spawn codes]] allowed in character names.
Stardew Valley 1.14 for iOS was released on 9 December 2018.
+
::* Fixed characters stuck in scenery after backup restore.
 +
::* Fixed Shane and Maru work uniform animation issues after backup restore.
 +
::* General stability improvements.
   −
; Bug fixes
+
===1.14===
 +
: Stardew Valley 1.14 for iOS was released on 9 December 2018.
   −
:* Fixed fishing and planting bugs in 1.13.
+
:; Bug fixes
   −
==1.13==
+
::* Fixed fishing and planting bugs in 1.13.
Stardew Valley 1.13 for iOS was released on 7 December 2018.
     −
; Bug fixes
+
===1.13===
 +
: Stardew Valley 1.13 for iOS was released on 7 December 2018.
   −
:* Fixed green slimes occasionally causing issues.
+
:; Bug fixes
:* Fixed other minor issues.
     −
==1.12==
+
::* Fixed green slimes occasionally causing issues.
Stardew Valley 1.12 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-34#post-3319338 released on 6 December 2018].
+
::* Fixed other minor issues.
   −
; Bug fixes
+
===1.12===
 +
: Stardew Valley 1.12 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-34#post-3319338 released on 6 December 2018].
   −
:* Fixed crashes in very specific cases.
+
:; Bug fixes
:* Improved error logging.
     −
==1.11==
+
::* Fixed crashes in very specific cases.
Stardew Valley 1.11 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-33#post-3319301 released on 6 December 2018].
+
::* Improved error logging.
   −
; Changes
+
===1.11===
 +
: Stardew Valley 1.11 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-33#post-3319301 released on 6 December 2018].
   −
:* Added backup save button in options menu, to save anytime (see [[Mobile Saves]]).
+
:; Changes
:* Improved auto-attack.
  −
:* Improved error logging (now sends crash details to developers automatically).
     −
; Bug fixes
+
::* Added backup save button in options menu, to save anytime (see [[Mobile Saves]]).
 +
::* Improved auto-attack.
 +
::* Improved error logging (now sends crash details to developers automatically).
   −
:* Fixed buildings disappearing on move.
+
:; Bug fixes
:* Fixed settings not correctly restored on restart.
  −
:* Fixed crab pots on diagonal angles not accessible.
  −
:* Fixed NPCs sometimes appearing stuck in scenery.
  −
:* Fixed player restoring to slightly wrong place on water farm lowest bridge.
  −
:* Fixed toolbar-related crash.
  −
:* Fixed other issues.
     −
==1.10==
+
::* Fixed buildings disappearing on move.
Stardew Valley 1.10 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-31#post-3318399 released on 29 November 2018].
+
::* Fixed settings not correctly restored on restart.
 +
::* Fixed crab pots on diagonal angles not accessible.
 +
::* Fixed NPCs sometimes appearing stuck in scenery.
 +
::* Fixed player restoring to slightly wrong place on water farm lowest bridge.
 +
::* Fixed toolbar-related crash.
 +
::* Fixed other issues.
   −
; Changes
+
===1.10===
 +
: Stardew Valley 1.10 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-31#post-3318399 released on 29 November 2018].
   −
:* Added button in options to swap to the previous save file (and back again).
+
:; Changes
   −
; Bug fixes
+
::* Added button in options to swap to the previous save file (and back again).
   −
:* Fixed not adapting for notch on newer iPhone models.
+
:; Bug fixes
:* Fixed text formatting on the Geode and Customize menus.
     −
==1.09==
+
::* Fixed not adapting for notch on newer iPhone models.
Stardew Valley 1.09 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-29#post-3317854 released on 25 November 2018].
+
::* Fixed text formatting on the Geode and Customize menus.
   −
; Changes
+
===1.09===
 +
: Stardew Valley 1.09 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-29#post-3317854 released on 25 November 2018].
   −
:* Added option to restore or ignore auto-save on restart (for players stuck after a save gets corrupted).
+
:; Changes
   −
; Bug fixes
+
::* Added option to restore or ignore auto-save on restart (for players stuck after a save gets corrupted).
   −
:* Fixed auto-save only happening when you quit the game.
+
:; Bug fixes
:* Fixed horse unable to leave farm.
  −
:* Fixed support for full-screen resolution on newer iPads.
     −
==1.08==
+
::* Fixed auto-save only happening when you quit the game.
Stardew Valley 1.08 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-27#post-3317602 released on 23 November 2018].
+
::* Fixed horse unable to leave farm.
 +
::* Fixed support for full-screen resolution on newer iPads.
   −
; Changes
+
===1.08===
 +
: Stardew Valley 1.08 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-27#post-3317602 released on 23 November 2018].
   −
:* Re-enabled auto-save when changing location.
+
:; Changes
   −
; Bug fixes
+
::* Re-enabled auto-save when changing location.
   −
:* Fixed issue preventing recovery from save errors.
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:; Bug fixes
:* Fixed issue where a building could be deleted during move.
  −
:* Other stability improvements.
     −
==1.07==
+
::* Fixed issue preventing recovery from save errors.
Stardew Valley 1.07 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-24#post-3316659 released on 17 November 2018].
+
::* Fixed issue where a building could be deleted during move.
 +
::* Other stability improvements.
   −
; Bug fixes
+
===1.07===
 +
: Stardew Valley 1.07 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-24#post-3316659 released on 17 November 2018].
   −
:* Fixed issues opening/closing gates.
+
:; Bug fixes
   −
==1.06==
+
::* Fixed issues opening/closing gates.
Stardew Valley 1.06 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-20#post-3316401 released on 15 November 2018].
     −
; Changes
+
===1.06===
 +
: Stardew Valley 1.06 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-20#post-3316401 released on 15 November 2018].
   −
:* Game now only auto-saves on exit.
+
:; Changes
   −
; Bug Fixes
+
::* Game now only auto-saves on exit.
   −
:* Fixed auto-save issues.
+
:; Bug Fixes
:* Fixed crash when coming upstairs from cellar.
  −
:* Fixed crash when exiting menu using MFI controller.
  −
:* Fixed backup save resetting horse and deleting its hat.
  −
:* Fixed crash at community center.
  −
:* Fixed freezing on night before wedding event.
  −
:* Fixed fishing UI scale, position, and overlapping.
  −
:* Fixed bundle text displayed in English for all languages.
  −
:* Fixed crash at beginning of winter.
  −
:* Fixed freezing when starting year 3.
  −
:* Fixed crash after interacting with Marnie.
  −
:* Fixed crash when placing a chicken then exiting placement.
  −
:* Fixed crash when chopping trees inside greenhouse.
  −
:* Fixed forage berries refreshing when closing app and re-opening.
  −
:* Fixed players becoming stuck while in auto attack.
  −
:* Fixed controls locked after mine cutscene.
  −
:* Fixed joypad buttons not displayed during festival.
     −
==1.05==
+
::* Fixed auto-save issues.
Stardew Valley 1.05 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-15#post-3316016 released on 14 November 2018].
+
::* Fixed crash when coming upstairs from cellar.
 +
::* Fixed crash when exiting menu using MFI controller.
 +
::* Fixed backup save resetting horse and deleting its hat.
 +
::* Fixed crash at community center.
 +
::* Fixed freezing on night before wedding event.
 +
::* Fixed fishing UI scale, position, and overlapping.
 +
::* Fixed bundle text displayed in English for all languages.
 +
::* Fixed crash at beginning of winter.
 +
::* Fixed freezing when starting year 3.
 +
::* Fixed crash after interacting with Marnie.
 +
::* Fixed crash when placing a chicken then exiting placement.
 +
::* Fixed crash when chopping trees inside greenhouse.
 +
::* Fixed forage berries refreshing when closing app and re-opening.
 +
::* Fixed players becoming stuck while in auto attack.
 +
::* Fixed controls locked after mine cutscene.
 +
::* Fixed joypad buttons not displayed during festival.
   −
; Bug fixes
+
===1.05===
 +
: Stardew Valley 1.05 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-15#post-3316016 released on 14 November 2018].
   −
:* Fixed crash when interacting with silo.
+
:; Bug fixes
:* Fixed missing slider bar in fishing UI.
     −
==1.04==
+
::* Fixed crash when interacting with silo.
Stardew Valley 1.04 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-13#post-3315876 released on 13 November 2018].
+
::* Fixed missing slider bar in fishing UI.
   −
; Changes
+
===1.04===
 +
: Stardew Valley 1.04 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-13#post-3315876 released on 13 November 2018].
   −
:* New control system options and improvements (see [[Mobile Controls]]):
+
:; Changes
 +
 
 +
::* New control system options and improvements (see [[Mobile Controls]]):
 
:** Added virtual joystick and invisible joystick options.
 
:** Added virtual joystick and invisible joystick options.
 
:** Added action / attack button option.
 
:** Added action / attack button option.
 
:** Auto-attack targeting improved to always face the nearest foe, and make it easier to flee from monsters.
 
:** Auto-attack targeting improved to always face the nearest foe, and make it easier to flee from monsters.
 
:** Joypad adjuster tool - complete customization of your onscreen controls.
 
:** Joypad adjuster tool - complete customization of your onscreen controls.
:* Added MFi controller support.
+
::* Added MFi controller support.
:* You can now slide toolbar up and down to access whole inventory.
+
::* You can now slide toolbar up and down to access whole inventory.
:* Game now auto-saves so you can continue where you left off, even if you app is killed or unloaded (except during festivals/cutscenes). Note that only end-of-day saves can be loaded on other platforms.
+
::* Game now auto-saves so you can continue where you left off, even if you app is killed or unloaded (except during festivals/cutscenes). Note that only end-of-day saves can be loaded on other platforms.
:* Game now saves an optional backup when you exit an area.
+
::* Game now saves an optional backup when you exit an area.
:* Added option to increase the size of numbers in UI.
+
::* Added option to increase the size of numbers in UI.
   −
; Bug fixes
+
:; Bug fixes
   −
:* Fixed crash when using ladder in the mines.
+
::* Fixed crash when using ladder in the mines.
:* Fixed crash during night market after collecting a pearl.
+
::* Fixed crash during night market after collecting a pearl.
:* Fixed casino currency bar hidden by UI.
+
::* Fixed casino currency bar hidden by UI.
:* Fixed monsters appearing during day on wilderness farm.
+
::* Fixed monsters appearing during day on wilderness farm.
:* Fixed player-constructed shipping bins not always accessible.
+
::* Fixed player-constructed shipping bins not always accessible.
:* Fixed other minor issues.
+
::* Fixed other minor issues.
   −
==1.03==
+
===1.03===
Stardew Valley 1.03 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-8#post-3314121 released on 30 October 2018].
+
: Stardew Valley 1.03 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-8#post-3314121 released on 30 October 2018].
   −
; Changes
+
:; Changes
   −
:* Can now tap/hold to move/cast fishing rod.
+
::* Can now tap/hold to move/cast fishing rod.
   −
; Bug fixes
+
:; Bug fixes
   −
:* Fixed pantry bundle not opening when tapped.
+
::* Fixed pantry bundle not opening when tapped.
:* Fixed iPhone XR resolution issue.
+
::* Fixed iPhone XR resolution issue.
:* Fixed spring onion event incorrectly positioned.
+
::* Fixed spring onion event incorrectly positioned.
:* Fixed magnetic ring removal causing difficulty collecting items.
+
::* Fixed magnetic ring removal causing difficulty collecting items.
:* Fixed crash inside mines.
+
::* Fixed crash inside mines.
   −
==1.02==
+
===1.02===
Stardew Valley 1.02 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-5#post-3313487 released on 26 October 2018].
+
: Stardew Valley 1.02 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-5#post-3313487 released on 26 October 2018].
   −
; Changes
+
:; Changes
   −
:* Can now play audio (e.g. music or podcasts) in the background.
+
::* Can now play audio (e.g. music or podcasts) in the background.
:* Tap and hold movement now lets you exit the side of the screen.
+
::* Tap and hold movement now lets you exit the side of the screen.
:* Added left/right orientations on iPhone.
+
::* Added left/right orientations on iPhone.
:* Added vibration support when fishing on supported devices (enable via options page).
+
::* Added vibration support when fishing on supported devices (enable via options page).
:* Made mounting/dismounting the horse easier.
+
::* Made mounting/dismounting the horse easier.
   −
; Bug fixes
+
:; Bug fixes
   −
:* Fixed potential crash when upgrading buildings.
+
::* Fixed potential crash when upgrading buildings.
:* Fixed potential crash when starting combat in a save imported from PC.
+
::* Fixed potential crash when starting combat in a save imported from PC.
:* Fixed potential crash when when opening the quest journal in a save imported from PC.
+
::* Fixed potential crash when when opening the quest journal in a save imported from PC.
   −
==1.01==
+
===1.01===
Stardew Valley 1.01 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-3#post-3313346 released on 25 October 2018].
+
: Stardew Valley 1.01 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-3#post-3313346 released on 25 October 2018].
   −
; Bug fixes
+
:; Bug fixes
   −
:* Fixed blacksmith menu not exiting properly.
+
::* Fixed blacksmith menu not exiting properly.
:* Fixed players not able to hold to chop hardwood stumps and the [[Secret Woods]] log.
+
::* Fixed players not able to hold to chop hardwood stumps and the [[Secret Woods]] log.
:* Fixed virtual joystick conflicting with hold to move when auto-attack is off.
+
::* Fixed virtual joystick conflicting with hold to move when auto-attack is off.
:* Fixed bug where the left two tiles on a barn door would open it, but the right two would not.
+
::* Fixed bug where the left two tiles on a barn door would open it, but the right two would not.
:* Fixed other attack joystick bugs.
+
::* Fixed other attack joystick bugs.
   −
==1.0==
+
===1.0===
Stardew Valley 1.0 for iOS was [https://stardewvalley.net/stardew-valley-coming-to-mobile/ released on 24 October 2018].
+
: Stardew Valley 1.0 for iOS was [https://stardewvalley.net/stardew-valley-coming-to-mobile/ released on 24 October 2018].
   −
; Changes
+
:; Changes
   −
:* Initial release, with all single-player content up to {{version|1.3.28|computer version 1.3.28}} (except multiplayer).
+
::* Initial release, with all single-player content up to {{version|1.3.28|computer version 1.3.28}} (except multiplayer).
:* Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
+
::* Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
:* Added support for iPhone and iPad.
+
::* Added support for iPhone and iPad.
    
[[Category:Content]]
 
[[Category:Content]]
    
[[pt:Histórico de Versões Móveis]]
 
[[pt:Histórico de Versões Móveis]]
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