Changes

→‎Sound: Added jingle1 description
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===Example===
 
===Example===
This content pack adds a new music cue to the game, and plays it when the player enters the bus stop:
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This [[Modding:Content Patcher|content pack]] adds a new music cue to the game, and plays it when the player enters the bus stop:
    
{{#tag:syntaxhighlight|<nowiki>
 
{{#tag:syntaxhighlight|<nowiki>
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| <samp>105</samp>
 
| <samp>105</samp>
 
| data-sort-value="105"| <samp>00000069</samp>
 
| data-sort-value="105"| <samp>00000069</samp>
|  
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| Plays when checkboxes in the settings menu are toggled.
 
|-
 
|-
 
| <samp>Duck</samp>
 
| <samp>Duck</samp>
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| <samp>252</samp>
 
| <samp>252</samp>
 
| data-sort-value="252"| <samp>000000fc</samp>
 
| data-sort-value="252"| <samp>000000fc</samp>
|  
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| A high-pitched "ding". Used when a fish is caught and when journal or fish pond quests are completed.
 
|-
 
|-
 
| <samp>junimoKart_coin</samp>
 
| <samp>junimoKart_coin</samp>
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| <samp>211</samp>
 
| <samp>211</samp>
 
| data-sort-value="211"| <samp>000000d3</samp>
 
| data-sort-value="211"| <samp>000000d3</samp>
|  
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| A low-pitched "ding". Plays when UI messages such as skill mastery level-ups appear, items are donated to bundles or the museum, the [[Night Market]] submarine reaches the ocean floor, breaking open a geode containing common items at the [[Blacksmith]], and in other menus throughout the game.
 
|-
 
|-
 
| <samp>newRecipe</samp>
 
| <samp>newRecipe</samp>
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