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820 bytes added ,  18:46, 21 January 2023
→‎Sound: document 'cavedrip', 'Cowboy_gunshot', 'crystal', and 'select'
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| <samp>129</samp>
 
| <samp>129</samp>
 
| data-sort-value="129"| <samp>00000081</samp>
 
| data-sort-value="129"| <samp>00000081</samp>
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| A wet 'dwoop' sound. Used as random background noise in the [[Mines|the mines]] and [[The Sewers|sewers]], and the dripping sound for the [[Volcano Dungeon|volcano dungeon]] entrance pipe.
 
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| <samp>clam_tone</samp>
 
| <samp>clam_tone</samp>
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| <samp>266</samp>
 
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| data-sort-value="266"| <samp>0000010a</samp>
 
| data-sort-value="266"| <samp>0000010a</samp>
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| A short, hollow 'tock' sound. Used for woodpeckers pecks, [[Journey of the Prairie King]] guns, [[darts]] impact, [[Slot Machine|casino slots]], and a hover sound in many in-game menus.
 
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| <samp>Cowboy_monsterDie</samp>
 
| <samp>Cowboy_monsterDie</samp>
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| <samp>264</samp>
 
| <samp>264</samp>
 
| data-sort-value="264"| <samp>00000108</samp>
 
| data-sort-value="264"| <samp>00000108</samp>
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| <samp>Cowboy_monsterDie</samp>
 
| <samp>Cowboy_monsterDie</samp>
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| <samp>143</samp>
 
| <samp>143</samp>
 
| data-sort-value="143"| <samp>0000008f</samp>
 
| data-sort-value="143"| <samp>0000008f</samp>
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| A high-pitched 'ding!' sound that resonates for a few seconds. Used for the [[The Mines|mine]] elevator ding, [[Ginger Island#Colored Crystals Puzzle|island crystal puzzle]], in [[Modding:Dialogue|dialogue]] for the <samp>&lt;</samp> character, [[Singing Stone]] (with a random pitch), and mine crystals when broken.
 
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| <samp>cut</samp>
 
| <samp>cut</samp>
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| <samp>148</samp>
 
| <samp>148</samp>
 
| data-sort-value="148"| <samp>00000094</samp>
 
| data-sort-value="148"| <samp>00000094</samp>
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| A high-pitched hollow rising 'pook!' sound. Used as a click/select sound in many menus (e.g. clicking a button on the title screen).
 
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| <samp>sell</samp>
 
| <samp>sell</samp>
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