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→‎Unpack audio files: add 'Review audio' parent section, + Identify audio in-game
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==Unpack audio files==
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==Review audio==
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===Unpack audio files===
 
The base game's audio is stored in the <samp>Content/XACT</samp> folder in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>.
 
The base game's audio is stored in the <samp>Content/XACT</samp> folder in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>.
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See the [[#Track list|full track list]] below.
 
See the [[#Track list|full track list]] below.
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===Identify audio in-game===
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* For music tracks, you can install the {{nexus mod|19441|Now Playing}} mod (see the mod description for info on adding the music ID to the message). A HUD message will be shown in-game when music starts.
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* For sound effects, you can enter <samp>debug logSounds</samp> in the SMAPI console window. This will log info for each sound played in-game, including positional data if applicable. See [[Modding:Console commands|console commands]] for more info.
    
==Track list==
 
==Track list==
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