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==Raw data==
 
==Raw data==
Bundle data is stored in <tt>Content\Data\Bundles.xnb</tt>, which can be [[Modding:Editing XNB files#Getting started|unpacked for editing]]. Here's the raw data as of {{version|1.3.36}} for reference:
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Bundle data is stored in <samp>Content\Data\Bundles.xnb</samp>, which can be [[Modding:Editing XNB files#Getting started|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
{{collapse|Data|content=<source lang="json">
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{{collapse|Data|content=<syntaxhighlight lang="json">
 
{
 
{
 
   "Pantry/0": "Spring Crops/O 465 20/24 1 0 188 1 0 190 1 0 192 1 0/0",
 
   "Pantry/0": "Spring Crops/O 465 20/24 1 0 188 1 0 190 1 0 192 1 0/0",
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   "Bulletin Board/33": "Enchanter's/O 336 5/725 1 0 348 1 0 446 1 0 637 1 0/1",
 
   "Bulletin Board/33": "Enchanter's/O 336 5/725 1 0 348 1 0 446 1 0 637 1 0/1",
 
   "Bulletin Board/34": "Dye/BO 25 1/420 1 0 397 1 0 421 1 0 444 1 0 62 1 0 266 1 0/6",
 
   "Bulletin Board/34": "Dye/BO 25 1/420 1 0 397 1 0 421 1 0 444 1 0 62 1 0 266 1 0/6",
   "Bulletin Board/35": "Fodder/BO 104 1/262 10 0 178 10 0 613 3 0/3"
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   "Bulletin Board/35": "Fodder/BO 104 1/262 10 0 178 10 0 613 3 0/3",
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  "Abandoned Joja Mart/36": "The Missing//348 1 1 807 1 0 74 1 0 454 5 2 795 1 2 445 1 0/1/5"
 
}
 
}
</source>}}
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</syntaxhighlight>}}
    
==Format==
 
==Format==
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|-
 
|-
 
| 0
 
| 0
| <tt>{{t|Room ID}}</tt>
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| <samp>{{t|Room ID}}</samp>
| The room of the Community Center that the bundle is located in.  Possible values are <tt>Pantry</tt>, <tt>Crafts Room</tt>, <tt>Fish Tank</tt>, <tt>Boiler Room</tt>, <tt>Vault</tt>, and <tt>Bulletin Board</tt>.
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| The room of the Community Center that the bundle is located in.  Possible values are <samp>Pantry</samp>, <samp>Crafts Room</samp>, <samp>Fish Tank</samp>, <samp>Boiler Room</samp>, <samp>Vault</samp>, and <samp>Bulletin Board</samp>.
 
|-
 
|-
 
| 1
 
| 1
| <tt>{{t|Sprite Index}}</tt>
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| <samp>{{t|Sprite Index}}</samp>
 
| The index number for the bundle sprite, pulled from JunimoNote.xnb.  Some index numbers will cause a menu crash if used, for unknown reasons.  Starts from 0.
 
| The index number for the bundle sprite, pulled from JunimoNote.xnb.  Some index numbers will cause a menu crash if used, for unknown reasons.  Starts from 0.
 
|-
 
|-
 
| 2
 
| 2
| <tt>{{t|Bundle Name}}</tt>
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| <samp>{{t|Bundle Name}}</samp>
 
| Name to display for the bundle.  Can be changed freely.
 
| Name to display for the bundle.  Can be changed freely.
 
|-
 
|-
 
| 3
 
| 3
| <tt>{{t|Type of object}} {{t|Object ID}} {{t|Number of object given}}</tt>
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| <samp>{{t|Type of object}} {{t|Object ID}} {{t|Number of object given}}</samp>
| Reward given for completion of that bundle.  Possible object types are <tt>O</tt> Object, <<tt>BO</tt> Big Object, or <tt>R</tt> Ring.  IDs may overlap between categories, hence the need for the object type.  By default, only multiples of regular objects can be rewarded, not Big Objects or Rings.  You also cannot award more than one object per bundle (i.e. give a mayo machine and a cheese press for completing one bundle).
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| Reward given for completion of that bundle.  Possible object types are <samp>O</samp> Object, <samp>BO</samp> Big Object, <samp>F</samp> Furniture, <samp>H</samp> Hat, <samp>C</samp> Clothing or <samp>R</samp> Ring.  IDs may overlap between categories, hence the need for the object type.  By default, only multiples of regular objects can be rewarded, not Big Objects or Rings.  You also cannot award more than one object per bundle (''i.e.,'' give a mayo machine and a cheese press for completing one bundle).
 
|-
 
|-
 
| 4
 
| 4
| <tt>{{t|Object ID}} {{t|Number needed}} {{t|Minimum quality}}</tt>
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| <samp>{{t|Object ID}} {{t|Number needed}} {{t|Minimum quality}}</samp>
| Objects needed for bundle.  May repeat up to twelve entries; any over that will crash the bundle menu.  Quality starts at 0 for no quality, up to 3 for iridium quality.  Note that not all objects can be iridium quality.
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| Objects needed for bundle.  May repeat up to twelve entries; any over that will crash the bundle menu.  Quality starts at 0 for no quality, up to 4 for iridium quality.  Note that not all objects can be iridium quality.
 
|-
 
|-
 
| 5
 
| 5
| <tt>{{t|Color Index}}</tt>
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| <samp>{{t|Color Index}}</samp>
 
| Index number of bundle color, as found in JunimoNote.xnb.  Starts from 0.
 
| Index number of bundle color, as found in JunimoNote.xnb.  Starts from 0.
 
|-
 
|-
 
| 6
 
| 6
| <tt>{{t|Number of items}}</tt>
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| <samp>{{t|Number of items}}</samp>
 
| Number of items out of possible needed to complete bundle.  May not exceed twelve.  Higher numbers will cause the deposit spaces to expand out of the background box.  If left blank, game will require all possible items for that bundle.
 
| Number of items out of possible needed to complete bundle.  May not exceed twelve.  Higher numbers will cause the deposit spaces to expand out of the background box.  If left blank, game will require all possible items for that bundle.
 
|-
 
|-
 
| 7
 
| 7
| <tt>{{t|Translated Name}}</tt>
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| <samp>{{t|Translated Name}}</samp>
 
| Optional entry.  Contains translated name of bundle if playing in language other than English.
 
| Optional entry.  Contains translated name of bundle if playing in language other than English.
 
|}
 
|}
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[[Category:Modding]]
 
[[Category:Modding]]
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[[es:Modding:Datos de lotes]]
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[[ru:Модификации:Пакеты]]
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