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392 bytes added ,  21:31, 20 September 2019
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===Inject static content===
 
===Inject static content===
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Most times a static, predefined letter will suffice, whether you are including an attachment (i.e. object, money, etc.) or not.  You can softly reference the player's name, using "@", but not much else.  Replace codes that work in dialog texts, like %pet or %farm, do not work in static mail content at this time.  This content is static simply because it doesn't need to be changed to be sentYou send the exact letter anytime you send it.
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Most times a static, predefined letter will suffice, whether you are including an attachment (i.e. object, money, etc.) or not.  "Static" simply means you do not need to change the text once it is typed before sending the letter.
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You can softly reference the player's name, using "@", but other replace codes that may work in dialog texts, like %pet or %farm, do not work in static mail content at this time.  However, you can make use of some special characters that display an icon in the letter, such as "=", which will display a purple star, "<", which will display a pink heart, the "$", which will be replaced with a gold coin the "@", which will display a left arrow, ">", which will display a right arrow and the "`", which will display an up arrowThere may be additional special cases as well that are not yet documented.
    
The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
 
The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
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