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| |example = | | |example = |
| <pre> | | <pre> |
− | > list_items iridum object | + | > list_items iridium |
| | | |
− | type | name | id
| + | name | id |
− | ------ | ----------------- | ---- | + | -------------------- | --------------------- |
− | Object | Iridium Bar | 337
| + | Iridium Fireplace | (F)1796 |
− | Object | Iridium Milk | 803
| + | Iridium Krobus | (F)2396 |
− | Object | Iridium Ore | 386
| + | Iridium Pan | (H)IridiumPanHat |
− | Object | Iridium Sprinkler | 645
| + | Iridium Band | (O)527 |
− | </pre>
| + | Iridium Bar | (O)337 |
− | }}
| + | ... |
− | {{/cmd
| |
− | |command = list_item_types
| |
− | |params =
| |
− | |desc = Shows a list of item types that can be used with the <samp>list_items</samp> and <samp>player_add</samp> commands.
| |
− | | |
− | |example =
| |
− | <pre>
| |
− | > list_item_types
| |
− | | |
− | type
| |
− | ------------ | |
− | BigCraftable
| |
− | Boots
| |
− | Clothing
| |
− | Flooring
| |
− | Furniture | |
− | Hat
| |
− | Object | |
− | Ring
| |
− | Tool | |
− | Wallpaper
| |
− | Weapon
| |
| </pre> | | </pre> |
| }} | | }} |
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| {{/cmd | | {{/cmd |
| |command = player_add | | |command = player_add |
− | |params = {{t|S:item type}}, {{t|I:item ID}}, {{o|I:count}}, {{o|I:quality}} | + | |params = {{t|I:item ID}}, {{o|I:count}}, {{o|I:quality}} |
− | |desc = Adds an item to your inventory based on its type and ID. | + | |desc = Adds an item to your inventory based on its item ID. |
| | | |
| Parameters: | | Parameters: |
− | * {{t|S:item type}} is one of <samp>BigCraftable</samp>, <samp>Boots</samp>, <samp>Clothing</samp>, <samp>Flooring</samp>, <samp>Furniture</samp>, <samp>Hat</samp>, <samp>Object</samp>, <samp>Ring</samp>, <samp>Tool</samp>, <samp>Wallpaper</samp>, or <samp>Weapon</samp>.
| + | * {{t|I:item ID}} is the unique ID for the item to add (as shown by the <samp>list_items</samp> command). |
− | * {{t|I:item ID}} is the integer item ID (as shown by the <samp>list_items</samp> command). | |
| * {{o|I:count}} is how many items to add to your inventory (defaults to 1). | | * {{o|I:count}} is how many items to add to your inventory (defaults to 1). |
| * {{o|I:quality}} is the quality of the item to create (defaults to normal). This can be one of <samp>0</samp> (normal), <samp>1</samp> (silver), <samp>2</samp> (gold), or 4 (<samp>iridium</samp>). | | * {{o|I:quality}} is the quality of the item to create (defaults to normal). This can be one of <samp>0</samp> (normal), <samp>1</samp> (silver), <samp>2</samp> (gold), or 4 (<samp>iridium</samp>). |
− | |example = <code>player_add object 246</code> will create a [[Wheat Flour]] item.;<code>player_add object pufferfish 10 4</code> would create 10 iridium-quality [[pufferfish]]. | + | |example = <code>player_add (O)246</code> will create a [[Wheat Flour|wheat flour]] item.;<code>player_add (O)128 10 4</code> would create 10 iridium-quality [[pufferfish]]. |
| }} | | }} |
| {{/cmd | | {{/cmd |
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| |params = {{t|I:value}} | | |params = {{t|I:value}} |
| |desc = Sets current time to the specified value. This is essentially 24-hour time without a colon, although the stardew clock keeps running until 2600. See examples. | | |desc = Sets current time to the specified value. This is essentially 24-hour time without a colon, although the stardew clock keeps running until 2600. See examples. |
− | |example = <code>debug tme 2040</code> would set the time to 20:40 or 8:40pm.; <code>debug tme 2550</code> would set the time to 1:50am. | + | |example = <code>debug time 2040</code> would set the time to 20:40 or 8:40pm.; <code>debug time 2550</code> would set the time to 1:50am. |
| }} | | }} |
| {{/cmd | | {{/cmd |