Line 407: |
Line 407: |
| | plaque || | | | plaque || |
| |- | | |- |
− | | sprinkle || | + | | sprinkle || adds a short sparkle animation around your farmer |
| |- | | |- |
| | i, item || | | | i, item || |
Line 470: |
Line 470: |
| | getstat || | | | getstat || |
| |- | | |- |
− | | doesItemExist || | + | | doesItemExist || Checks if an item exist in the game using it's ID |
| |- | | |- |
− | | pants || | + | | pants || sets the player's pants colour. uses 3 RGB values (example: pants 100 40 50) |
| |- | | |- |
| | gamemode || | | | gamemode || |
Line 478: |
Line 478: |
| | barnDweller || | | | barnDweller || |
| |- | | |- |
− | | bloom || | + | | bloom || unimplemented lighting feature. doesn't work. |
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| | day || Sets the day to the defined number | | | day || Sets the day to the defined number |
Line 484: |
Line 484: |
| | upgradeCoop || | | | upgradeCoop || |
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− | | dog || Presumably adds a dog at ({{t|X}}, {{t|}}y) on the current map. | + | | dog || Presumably adds a dog at ({{t|X}}, {{t|}}y) on the current map. Lets you have multiple dogs. |
| |- | | |- |
| | busDriveOff || Plays the cutscene of the bus driving off and sends the player to Calico Desert (NOTE: Only works at the bus stop) | | | busDriveOff || Plays the cutscene of the bus driving off and sends the player to Calico Desert (NOTE: Only works at the bus stop) |
| |- | | |- |
− | | child2 || Adds a second child to you family. | + | | child2 || Adds a second child to your family. |
| |- | | |- |
| | playMusic {{t|ID}} || Changes music track to <tt>ID</tt>. Does not work, will crash your game. | | | playMusic {{t|ID}} || Changes music track to <tt>ID</tt>. Does not work, will crash your game. |
| |- | | |- |
− | | hat || Givs the player a hat according to its id | + | | hat || Gives the player a hat according to its id |
| |- | | |- |
− | | r || | + | | r || resets the current music track |
| |- | | |- |
− | | hairColor || | + | | hairColor || sets the player's hair colour (lakes, ocean, etc). uses 3 RGB values (example: hairColor 100 40 50) |
| |- | | |- |
− | | waterColor || | + | | waterColor || Tints the colour of water (lakes, ocean, etc). uses 3 RGB values (example: waterColor 100 40 50) |
| |- | | |- |
| | ring || Gives the player a ring according to its id | | | ring || Gives the player a ring according to its id |
| |- | | |- |
− | | clearFurniture || | + | | clearFurniture || removes all furniture from current area |
| |- | | |- |
| | boots || Gives the player boots according to its id | | | boots || Gives the player boots according to its id |