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| | | |
| Many commands that ask for an NPC (such as faceDirection) can take 'farmer' as well. | | Many commands that ask for an NPC (such as faceDirection) can take 'farmer' as well. |
− | ;Items, tools, loot, debris, inventory
| + | === Items, tools, loot, debris, inventory === |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
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| |} | | |} |
| | | |
− | ;NPCs, character actors, interactions, relationships
| + | === NPCs, character actors, interactions, relationships === |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| | | |
| | | |
− | ;Events
| + | === Events, festivals, heart events === |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |} | | |} |
| | | |
− | ;Meta & information
| + | === Meta & information === |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |} | | |} |
| | | |
− | ;Player character stats, skills, recipes, and player actor properties
| + | === Player character stats, skills, recipes, and player actor properties === |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |} | | |} |
| | | |
− | ;Farm, crops, fruit trees, livestock, pets, farm buildings
| + | === Farm, crops, fruit trees, livestock, pets, farm buildings === |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |} | | |} |
| | | |
− | ;Map, locations, terrain features, time and weather
| + | === Map, locations, terrain features, time and weather === |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| ! command !! description | | ! command !! description |
| |- | | |- |
− | | cmenu, customize, customizeMenu || Opens the character menu (new game, not wizard). | + | | cmenu, customize, customizeMenu || Opens the character menu (new game, not shrine). |
| |- | | |- |
| | bloomDay || The game's bloom. Doesn't work. | | | bloomDay || The game's bloom. Doesn't work. |
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| | resetJunimoNotes || presumably resets all JunimoNotes to not-seen status. | | | resetJunimoNotes || presumably resets all JunimoNotes to not-seen status. |
| |- | | |- |
− | | hurry || | + | | hurry {{t|S:NPC}} || warps {{t|NPC}} to their currently scheduled endpoint, such as Pam from her home to the bus stop in the morning |
| |- | | |- |
| | makeInedible || Makes the item the player is holding inedible. | | | makeInedible || Makes the item the player is holding inedible. |
| |- | | |- |
− | | toss || Vial drop animation plays at the player actor's location- | + | | toss || Player actor plays the vial-dropping animation. |
| |- | | |- |
| | completeJoja || presumably set completeJoja value to true (or input value) | | | completeJoja || presumably set completeJoja value to true (or input value) |
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| | b, bi, big, bigitem || | | | b, bi, big, bigitem || |
| |- | | |- |
− | | facePlayer || presumably makes given NPC actor face player actor | + | | facePlayer || presumably makes given NPC actor (persistently) face player actor. |
| |- | | |- |
− | | j, aj, addJunimo || | + | | j, aj, addJunimo || presumably spawns a junimo close to player actor. |
| |- | | |- |
| | ns, nosave, noSave || | | | ns, nosave, noSave || |