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Do you want to create Content Patcher packs for Stardew Valley? This guide is for you! '''For using mods, see [[Modding:Player Guide/Getting Started|Modding:Player Guide]].'''
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Do you want to create Content Patcher packs for Stardew Valley? This page is for you! '''For using mods, see [[Modding:Player Guide/Getting Started|Modding:Player Guide]]. For creating SMAPI mods, see [[Modding:Modder Guide/Get Started|Modding:Modder Guide]].'''
    
==Quick start==
 
==Quick start==
This guide is meant as a gentle introduction to creating Content Patcher packs. If you don't need a gentle introduction, see the [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme full Content Patcher readme].
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This page is meant as a gentle introduction to creating Content Patcher packs. If you don't need an introduction, see the [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme full Content Patcher readme].
    
==Basic concepts==
 
==Basic concepts==
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===Assets===
 
===Assets===
An ''asset'' is essentially a file in the <tt>Content</tt> folder with a unique ''asset name''. The asset name never includes the <tt>Content</tt> path, language, or file extension (you can use [[/Tokens|tokens]] to target specific languages). For example:
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An ''asset'' is essentially a file in the <tt>Content</tt> folder with a unique ''asset name''. The asset name never includes the <tt>Content</tt> path, language, or file extension (you can use tokens to target specific languages). For example:
    
{| class="wikitable"
 
{| class="wikitable"
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If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or [[/Troubleshooting#Ask for help|ask for help]].)
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If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or [[Modding:Community|ask for help]].)
    
==Next steps==
 
==Next steps==
You've created a Content Patcher pack! Next we'll make it do something. This tutorial will walk you through creating Blueberries Everywhere, a mod which just turns various things into blueberries.
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You've created a Content Patcher pack! <!--Next we'll make it do something. This tutorial will walk you through creating Blueberries Everywhere, a mod which just turns various things into blueberries.
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When you're ready to continue, see the navigation at the bottom of the page to continue.
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When you're ready to continue, see the navigation at the bottom of the page to continue.-->
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==See also==
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For help making it do something, see...
* [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme Content Patcher readme] for the full technical reference, known limitations, FAQs, etc
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* [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme Content Patcher readme] for the full reference;
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* [https://www.youtube.com/watch?v=uqRTgjWvDYs video intro to Content Patcher] (unofficial);
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* [https://docs.google.com/presentation/d/1OBIJSNOwEA2sdBzNbUiVUQni-ajABGFmL-FUanhuLvk intro to converting XNB mods] (unofficial).
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