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replace somewhat subjective 'active frameworks' with 'popular frameworks' based on content pack counts, sort specialized table
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Here's a [https://gist.github.com/paradigmnomad/675687bdfa1fb1e1c9c001f23475e00f list of software] for pixel art and JSON text editors we recommend. With software like VS Code and Sublime, you can set up the schema so it checks the formatting of your JSON file as you write your mod. In that way, it's like a built in [https://smapi.io/json/ json validator site]. More details on setting up the schema [https://github.com/Pathoschild/SMAPI/blob/stable/docs/technical/web.md#using-a-schema-file-directly here].
 
Here's a [https://gist.github.com/paradigmnomad/675687bdfa1fb1e1c9c001f23475e00f list of software] for pixel art and JSON text editors we recommend. With software like VS Code and Sublime, you can set up the schema so it checks the formatting of your JSON file as you write your mod. In that way, it's like a built in [https://smapi.io/json/ json validator site]. More details on setting up the schema [https://github.com/Pathoschild/SMAPI/blob/stable/docs/technical/web.md#using-a-schema-file-directly here].
   −
==Active frameworks==
+
==Popular frameworks==
===Core frameworks===
+
Here are the framework mods used most often to create content packs.
These are the most popular frameworks (with at least 100 released content packs each) used to create a wide variety of mods.
      +
===Core (1000+ content packs)===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! mod
 
! mod
 
! functionality
 
! functionality
|-
  −
| {{nexus mod|9246|Alternative Textures (AT)}}
  −
| Enables texture variation for placeable objects, buildings and entities. This includes trees, animals, pets, farm buildings, plants, and more.
   
|-
 
|-
 
| {{nexus mod|1915|Content Patcher (CP)}}
 
| {{nexus mod|1915|Content Patcher (CP)}}
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See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
 
See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
 +
|}
 +
 +
===Popular (400+)===
 +
{| class="wikitable"
 +
|-
 +
! mod
 +
! functionality
 +
|-
 +
| {{nexus mod|9246|Alternative Textures (AT)}}
 +
| Enables texture variation for placeable objects, buildings and entities. This includes trees, animals, pets, farm buildings, plants, and more.
 +
|-
 +
| {{nexus mod|4970|Producer Framework Mod (PFM)}}
 +
| Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (''e.g.,'' [[Keg|keg]]), machines added by other mods, and adding machine logic to any big craftable.
 +
|}
 +
 +
===Common (100+)===
 +
{| class="wikitable"
 +
|-
 +
! mod
 +
! functionality
 +
|-
 +
| {{nexus mod|1254|Custom Furniture (CF)}}
 +
| Add new [[furniture]] items to the game.
 +
|-
 +
| {{nexus mod|3043|Custom Music (CM)}}
 +
| Replace or add music tracks and sound effects.
 +
|-
 +
| {{nexus mod|9365|Dynamic Game Assets (DGA)}}
 +
| Create specific item types, with support for functionality specific to each item type (''e.g.,'' specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating big craftables, boots, crafting recipes, crops, fences, forge recipes, fruit trees, furniture, hats, machine recipes, melee weapons, objects, gift tastes, pants, shirts, shop entries, tailoring recipes, and texture overrides.
 +
|-
 +
| {{nexus mod|3231|Farm Type Manager (FTM)}}
 +
| Add farm-like spawning logic to any map in the game. That includes spawning stumps, debris, forage, meteors, monsters, ores, etc.
 +
|-
 +
| {{nexus mod|9969|Fashion Sense (FS)}}
 +
| Allows for bigger accessories, hairstyles, hats, shirts, sleeves and pants, as well as animation support and more.
 +
|-
 +
| {{nexus mod|1536|Mail Framework Mod (MFM)}}
 +
| Add new mail to the game with functionality like custom backgrounds, repeating mail, a wider variety of mail attachments, and support for multiple attachments. (Simple mail without the custom functionality can also be added via Content Patcher.)
 +
|-
 +
| {{nexus mod|5005|Shop Tile Framework (STF)}}
 +
| Add new shops or edit existing shop inventories with a wide variety of conditions.
 
|-
 
|-
 
| {{nexus mod|1820|TMXL Map Toolkit (TMXL)}}
 
| {{nexus mod|1820|TMXL Map Toolkit (TMXL)}}
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See [https://gist.github.com/notevenamouse/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md additional TMXL documentation].
 
See [https://gist.github.com/notevenamouse/6339a7975ae5d13802488d88a8b10a64#file-wip-passive-features-md additional TMXL documentation].
|-
  −
| {{nexus mod|4970|Producer Framework Mod (PFM)}}
  −
| Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (''e.g.,'' [[Keg|keg]]), machines added by other mods, and adding machine logic to any big craftable.
   
|}
 
|}
   −
===Other frameworks===
+
===Specialized frameworks===
Many other frameworks provide specific functionality for content packs.
+
These have fewer than 100 content packs, but provide useful functionality for specific cases.
    
{| class="wikitable"
 
{| class="wikitable"
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| {{nexus mod|3853|Content Patcher Animations (CPA, CP-A)}}
 
| {{nexus mod|3853|Content Patcher Animations (CPA, CP-A)}}
 
| Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (''e.g.,'' item sprites).
 
| Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (''e.g.,'' item sprites).
 +
|-
 +
| {{nexus mod|8626|Custom Companions (CC)}}
 +
| Allows creating custom entities that can be spawned on maps or follow the player around. This includes animals in the world or wandering NPCs.
 
|-
 
|-
 
| {{nexus mod|6293|Custom Crafting Stations (CCS)}}
 
| {{nexus mod|6293|Custom Crafting Stations (CCS)}}
 
| Add customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. The stations can be [https://stardewvalleywiki.com/Modding:Big_craftables_data big craftables] that are vanilla or added using Json Assets (JA). The stations can also be added via tiledata added to the map.
 
| Add customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. The stations can be [https://stardewvalleywiki.com/Modding:Big_craftables_data big craftables] that are vanilla or added using Json Assets (JA). The stations can also be added via tiledata added to the map.
|-
  −
| {{nexus mod|8626|Custom Companions (CC)}}
  −
| Allows creating custom entities that can be spawned on maps or follow the player around. This includes animals in the world or wandering NPCs.
   
|-
 
|-
 
| {{nexus mod|1255|Custom Critters (CC)}}
 
| {{nexus mod|1255|Custom Critters (CC)}}
 
| Add custom critters to the world, like butterflies and bees.
 
| Add custom critters to the world, like butterflies and bees.
 
|-
 
|-
| {{nexus mod|1254|Custom Furniture (CF)}}
+
| {{nexus mod|13804|Custom Farm Loader (CFL)}}
| Add new [[furniture]] items to the game.
+
| A simplified way of adding custom farms to the game. Supports among other things spawning items/debris/resource clumps/beach drops and setting fishing rules within your farms context.
 
|-
 
|-
| {{nexus mod|3043|Custom Music (CM)}}
+
| {{nexus mod|10202|Custom Obelisks (CO)}}
| Replace or add music tracks and sound effects.
+
| Add custom obelisks that let you teleport from the farm to any location, as well as totems.
 
|-
 
|-
 
| {{nexus mod|5966|Custom Ore Nodes (CON)}}
 
| {{nexus mod|5966|Custom Ore Nodes (CON)}}
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| Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game.
 
| Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game.
 
|-
 
|-
| {{nexus mod|9365|Dynamic Game Assets (DGA)}}
+
| {{nexus mod|10024|Custom Winter Star Gifts (CWSG)}}
| Create specific item types, with support for functionality specific to each item type (''e.g.,'' specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating big craftables, boots, crafting recipes, crops, fences, forge recipes, fruit trees, furniture, hats, machine recipes, melee weapons, objects, gift tastes, pants, shirts, shop entries, tailoring recipes, and texture overrides.
+
| Change the gifts people give at the Winter Star festival via a set of many add and replace instructions.
 
|-
 
|-
 
| {{nexus mod|7431|Expanded Storage (ES)}}
 
| {{nexus mod|7431|Expanded Storage (ES)}}
 
| Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond.
 
| Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond.
|-
  −
| {{nexus mod|3231|Farm Type Manager (FTM)}}
  −
| Add farm-like spawning logic to any map in the game. That includes spawning stumps, debris, forage, meteors, monsters, ores, etc.
  −
|-
  −
| {{nexus mod|9969|Fashion Sense (FS)}}
  −
| Allows for bigger accessories, hairstyles, hats, shirts, sleeves and pants, as well as animation support and more.
   
|-
 
|-
 
| {{nexus mod|6414|Quest Framework (QF)}}
 
| {{nexus mod|6414|Quest Framework (QF)}}
 
| Add modders the ability to create custom quests, define custom quest types and handle quests on the back-end.
 
| Add modders the ability to create custom quests, define custom quest types and handle quests on the back-end.
|-
  −
| {{nexus mod|1536|Mail Framework Mod (MFM)}}
  −
| Add new mail to the game with functionality like custom backgrounds, repeating mail, a wider variety of mail attachments, and support for multiple attachments. (Simple mail without the custom functionality can also be added via Content Patcher.)
  −
|-
  −
| {{nexus mod|5005|Shop Tile Framework (STF)}}
  −
| Add new shops or edit existing shop inventories with a wide variety of conditions.
   
|-
 
|-
 
| {{nexus mod|6183|Train Station (TS)}}
 
| {{nexus mod|6183|Train Station (TS)}}
 
| Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps.
 
| Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps.
|-
  −
| {{nexus mod|10202|Custom Obelisks (CO)}}
  −
| Add custom obelisks that let you teleport from the farm to any location, as well as totems.
  −
|-
  −
| {{nexus mod|10024|Custom Winter Star Gifts (CWSG)}}
  −
| Change the gifts people give at the Winter Star festival via a set of many add and replace instructions.
  −
|-
  −
| {{nexus mod|13804|Custom Farm Loader (CFL)}}
  −
| A simplified way of adding custom farms to the game.
  −
Supports among other things spawning items/debris/resource clumps/beach drops and setting fishing rules within your farms context.
   
|-
 
|-
 
| {{nexus mod|15132|Unlockable Areas (UA)}}
 
| {{nexus mod|15132|Unlockable Areas (UA)}}
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