The result (''i.e.'', <tt>num</tt>) of <code>random.Next(this.minHarvest, Math.Min(this.minHarvest + 1, this.maxHarvest + 1 + Game1.player.FarmingLevel / this.maxHarvestIncreasePerFarmingLevel))</code> is '''always the minHarvest''', for 2 reasons. | The result (''i.e.'', <tt>num</tt>) of <code>random.Next(this.minHarvest, Math.Min(this.minHarvest + 1, this.maxHarvest + 1 + Game1.player.FarmingLevel / this.maxHarvestIncreasePerFarmingLevel))</code> is '''always the minHarvest''', for 2 reasons. |