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Now you just need to make them available through the game's <samp>Content/Fonts</samp> folder. Make sure the target for the <samp>.fnt</samp> file matches what you specified via <tt>UseFontFile</tt> in the [[#Add a custom language|language data]], and the target for the image matches what you specified via <samp>pages</samp> in the [[#Font files|font data]].
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Now you just need to make them available through the game's <samp>Content/Fonts</samp> folder. Make sure the target for the <samp>.fnt</samp> file matches what you specified via <tt>FontFile</tt> in the [[#Add a custom language|language data]], and the target for the image matches what you specified via <samp>pages</samp> in the [[#Font files|font data]].
    
For example, here's the previous Esperanto example with a custom font (note the <samp>UseLatinFont</samp> and <samp>FontFile</samp> fields in the language data, and the two new patches at the bottom):
 
For example, here's the previous Esperanto example with a custom font (note the <samp>UseLatinFont</samp> and <samp>FontFile</samp> fields in the language data, and the two new patches at the bottom):
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