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33 bytes removed ,  00:10, 16 February 2019
→‎Generic dialogue: expand and clarify intro
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====Generic dialogue====
 
====Generic dialogue====
Otherwise the game will choose one of these in the order shown here.
+
Otherwise the game will choose a dialogue using one of these key formats (in precedence order):
 +
# <tt>{{t|season}}_{{t|key}}_inlaw_{{t|spouseName}}</tt>
 +
# <tt>{{t|season}}_{{t|key}}</tt>
 +
# <tt>{{t|key}}_inlaw_{{t|spouseName}}</tt>
 +
# <tt>{{t|key}}</tt>
   −
Variants:
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For each variation above: <tt>{{t|season}}</tt> is a [[#Seasons|season name]] (like <tt>spring14</tt>); <tt>_inlaw_{{t|spouseName}}</tt> matches if the player is married to the named NPC, regardless of whether the speaking NPC is related to the named one (like <tt>Sat_inlaw_Abigail</tt>); and <tt>{{t|key}}</tt> is one of the formats listed below.
* Each key can optionally be prefixed with a [[#Seasons|season name]], like <tt>spring_14</tt>.
  −
* Each key can optionally be suffixed with <tt>_inlaw_{{t|spouseName}}</tt> (the current player's spouse's internal name), like <tt>Sat_inlaw_Abigail</tt>. The NPC doesn't actually need to be related to the spouse.
  −
 
  −
Variants are checked in this order: <tt>{{t|season}}{{t|key}}_inlaw_{{t|spouseName}}</tt>, <tt>{{t|season}}{{t|key}}</tt>, and <tt>{{t|key}}_inlaw_{{t|spouseName}}</tt>, and <tt>{{t|key}}</tt>. The variants aren't listed below for simplicity.
      
{| class="wikitable"
 
{| class="wikitable"
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