Line 59: |
Line 59: |
| | | |
| ====Generic dialogue==== | | ====Generic dialogue==== |
− | Otherwise the game will choose one of these in the order shown here. | + | Otherwise the game will choose a dialogue using one of these key formats (in precedence order): |
| + | # <tt>{{t|season}}_{{t|key}}_inlaw_{{t|spouseName}}</tt> |
| + | # <tt>{{t|season}}_{{t|key}}</tt> |
| + | # <tt>{{t|key}}_inlaw_{{t|spouseName}}</tt> |
| + | # <tt>{{t|key}}</tt> |
| | | |
− | Variants:
| + | For each variation above: <tt>{{t|season}}</tt> is a [[#Seasons|season name]] (like <tt>spring14</tt>); <tt>_inlaw_{{t|spouseName}}</tt> matches if the player is married to the named NPC, regardless of whether the speaking NPC is related to the named one (like <tt>Sat_inlaw_Abigail</tt>); and <tt>{{t|key}}</tt> is one of the formats listed below. |
− | * Each key can optionally be prefixed with a [[#Seasons|season name]], like <tt>spring_14</tt>.
| |
− | * Each key can optionally be suffixed with <tt>_inlaw_{{t|spouseName}}</tt> (the current player's spouse's internal name), like <tt>Sat_inlaw_Abigail</tt>. The NPC doesn't actually need to be related to the spouse.
| |
− | | |
− | Variants are checked in this order: <tt>{{t|season}}{{t|key}}_inlaw_{{t|spouseName}}</tt>, <tt>{{t|season}}{{t|key}}</tt>, and <tt>{{t|key}}_inlaw_{{t|spouseName}}</tt>, and <tt>{{t|key}}</tt>. The variants aren't listed below for simplicity.
| |
| | | |
| {| class="wikitable" | | {| class="wikitable" |