Changes

48 bytes added ,  04:21, 16 August 2021
→‎Dialogue commands: clarify revealtaste, fix format
Line 315: Line 315:  
| Gives the player a random item, from the pool of item IDs within the brackets.
 
| Gives the player a random item, from the pool of item IDs within the brackets.
 
|-
 
|-
| <tt>%revealtasteCharacterItemID</tt>
+
| <tt>%revealtaste{{t|npc name}}{{t|object ID}}</tt>
| Reveals whether the named character loves, likes, dislikes, etc, the item specified. For example, %revealtasteLewis258 will cause Lewis's profile to show that he likes blueberries. This only works if it's in the first message in a dialogue box (i.e. before any <code>#$b#</code> break, though <code>#$e#</code> breaks are fine).
+
| Reveals the named character's gift taste for an [[Modding:Object data|object]] in their social menu profile. For example, <tt>%revealtasteLewis258</tt> will update Lewis's profile to show that he likes blueberries. This only works if it's in the first message in a dialogue box (i.e. before any <code>#$b#</code> break, though <code>#$e#</code> breaks are fine).
 
|}
 
|}
  
translators
8,404

edits