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48 bytes added ,  15:13, 23 September 2017
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...where:
 
...where:
* {{t|preface}} is an arbitrary key which identifies what it's for (like _Introduction_, _Event_, _Season_, etc).
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* {{t|preface}} is an arbitrary key which identifies what it's for (like <tt>Introduction</tt>, <tt>Event</tt>, <tt>Season</tt>, etc).
 
* {{o|heart level}} is the ''minimum'' heart level the player must have reached with the NPC for this dialogue to appear.
 
* {{o|heart level}} is the ''minimum'' heart level the player must have reached with the NPC for this dialogue to appear.
* {{o|date}} is the numeric day of the month (like _28_), or the three-character weekday (like _Mon_).
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* {{o|date}} is the numeric day of the month (like <tt>28</tt>), or the three-character weekday (like <tt>Mon</tt>).
* {{o|year}} is _1_ for year one, or _2_ for any year after that.
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* {{o|year}} is <tt>1</tt> for year one, or <tt>2</tt> for any year after that.
* {{o|suffix}} is any string further identifying the dialogue (like <tt>_inlaw_Abigail</tt>, for dialogue that only appears when you're married to Abigail).
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* {{o|suffix}} is any string further identifying the dialogue (like <tt>inlaw_Abigail</tt>, for dialogue that only appears when you're married to Abigail).
    
If multiple dialogues are eligible, the game prioritises by the following:
 
If multiple dialogues are eligible, the game prioritises by the following:
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