→Dialogue commands: currently working on a mod and using this page as reference, looked through the code and it just calls Game1.random which is solely derived from the time and date.
| Show {{t|text1}} with a {{t|probability}} between 0 and 1; otherwise, show {{t|text2}}. E.g. <code>$c 0.9</code> for a 90% chance of {{t|text1}} and a 10% chance of {{t|text2}}. NOTE: Replacer commands (see below) do not work in {{t|text1}}. This does not need to be the first command in a dialogue string. Unsure how daily luck affects the chance of dialogue, if at all.
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| Show {{t|text1}} with a {{t|probability}} between 0 and 1; otherwise, show {{t|text2}}. E.g. <code>$c 0.9</code> for a 90% chance of {{t|text1}} and a 10% chance of {{t|text2}}. NOTE: Replacer commands (see below) do not work in {{t|text1}}. This does not need to be the first command in a dialogue string. It is unaffected by daily luck.