An ''active dialogue event'' (or sometimes ''conversation topic'') is a temporary flag which can be checked in [[Modding:Event data|event preconditions]] and can trigger one-time NPC dialogue (if they have a matching dialogue key). They're stored in <tt>Game1.player.activeDialogueEvents</tt> while active, and past/current dialogue events are stored in <tt>Game1.player.mailReceived</tt>. | An ''active dialogue event'' (or sometimes ''conversation topic'') is a temporary flag which can be checked in [[Modding:Event data|event preconditions]] and can trigger one-time NPC dialogue (if they have a matching dialogue key). They're stored in <tt>Game1.player.activeDialogueEvents</tt> while active, and past/current dialogue events are stored in <tt>Game1.player.mailReceived</tt>. |