Line 387: |
Line 387: |
| | <tt>Action Billboard</tt> | | | <tt>Action Billboard</tt> |
| | Shows the calendar menu. | | | Shows the calendar menu. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action BuyQiCoins</tt> |
| + | | Shows a dialogue which lets the player buy 100 Casino club coins. |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action ColaMachine</tt> | | | <tt>Action ColaMachine</tt> |
| | Offers to let the player buy a Joja cola. | | | Offers to let the player buy a Joja cola. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action ClubCards</tt><br /><tt>Action Blackjack</tt> |
| + | | Shows the casino blackjack minigame. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action ClubComputer</tt><br /><tt>Action FarmerFile</tt> |
| + | | Shows a dialogue with play stats (steps taken, gifts given, dirt hoed, etc). |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action ClubSeller</tt> |
| + | | Shows a dialogue which lets the player buy a [[Statue of Endless Fortune]] for one million gold. |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
Line 399: |
Line 415: |
| | <tt>Action ClubSlots</tt> | | | <tt>Action ClubSlots</tt> |
| | Shows the casino slots minigame. | | | Shows the casino slots minigame. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action Dialogue {{t|text}}</tt> |
| + | | Shows a generic dialogue box with the given text. See [[Modding:Dialogue|dialogue format]].<br />''Example: Action Dialogue Hi there @!'' |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action DivorceBook</tt> |
| + | | Shows divorce options for the player's current marriage status (as if they clicked the [[Marriage#Divorce|divorce book]]). |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
Line 414: |
Line 438: |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action Letter {{t|string text}}</tt> | | | <tt>Action Letter {{t|string text}}</tt> |
− | | Shows the letter menu on-screen with the given text, with the syntax used by <tt>Data\mail.xnb</tt>.<br />''Example: <tt>Action Letter Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care! ^ -Robin %item object 388 50 %%</tt>''. | + | | Shows the letter menu on-screen with the given text, with the syntax used by <tt>Data\mail.xnb</tt>.<br />''Example: <tt>Action Letter Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care! ^ -Robin %item object 388 50 %%</tt>'' |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action LockedDoorWarp [{{t|int toX}} {{t|int toY}} {{t|string toArea}} {{t|int openTime}} {{t|int closeTime}}]</tt> | | | <tt>Action LockedDoorWarp [{{t|int toX}} {{t|int toY}} {{t|string toArea}} {{t|int openTime}} {{t|int closeTime}}]</tt> |
− | | Creates an activation warp normally used on doors with a time window for when it can be used. Note that you must use 24-hour times, i.e. 2000 for 8pm. <br />''Example: 6 29 SeedShop 900 2100.'' | + | | Creates an activation warp normally used on doors with a time window for when it can be used. Note that you must use 24-hour times, i.e. 2000 for 8pm. <br />''Example: 6 29 SeedShop 900 2100'' |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
Line 427: |
Line 451: |
| | <tt>Action Material</tt> | | | <tt>Action Material</tt> |
| | Shows a summary of the player's stockpiled wood and stone. | | | Shows a summary of the player's stockpiled wood and stone. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action Message {{t|string messageKey}}</tt> |
| + | | Loads a message with the given key from the {{Content\Strings\StringsFromMaps.xnb}} file and displays it in a dialogue box. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action MessageOnce {{t|int eventID}} {{t|string message}}</tt> |
| + | | If the player hasn't seen the event with ID {{t|eventID}}, marks that event seen and displays the given message text in a dialogue box. This does ''not'' parse [[Modding:Dialogue|dialogue format]]. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action MineSign {{t|string message}}</tt> |
| + | | Shows a mini-dialogue box with the given raw message text. This does ''not'' parse [[Modding:Dialogue|dialogue format]]. |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action MinecartTransport</tt> | | | <tt>Action MinecartTransport</tt> |
| | Shows the minecart destination menu (or a message if not unlocked). | | | Shows the minecart destination menu (or a message if not unlocked). |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action MineElevator</tt> |
| + | | Shows the mine elevator menu (to warp to a mine level) if the player has reached mine level 5+, else a mine elevator not working message. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action NextMineLevel</tt> |
| + | | Warps the player to the next mine level (or level 1 if they're not in the mine). |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action Notes {{t|int noteID}}</tt> | | | <tt>Action Notes {{t|int noteID}}</tt> |
− | | If the player has found the specified lost book, displays its museum note text and marks it read.<br />''Example: Action Notes 17.'' | + | | If the player has found the specified lost book, displays its museum note text and marks it read.<br />''Example: Action Notes 17'' |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action NPCMessage {{t|str name}} "{{t|str dialogueKey}}"</tt> |
| + | | If the named NPC is within 14 tiles of the player, reads dialogue with the given key from the string files and displays a dialogue box. See [[Modding:Dialogue|dialogue format]].<br />''Example: Action NPCMessage Abigail "Strings\\StringsFromCSFiles:Event.cs.1022"'' |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action playSound {{t|str cueName}}</tt> |
| + | | Play the sound or music with the given name. |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action QiCoins</tt> |
| + | | Shows a dialogue which lets the player buy 10 Casino club coins if they have none, else shows how many they have. |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action Warp {{t|int x}} {{t|int y}} {{t|str area}}</tt> | | | <tt>Action Warp {{t|int x}} {{t|int y}} {{t|str area}}</tt> |
− | | Warps the player to the {{t|x}} {{t|y}} tile coordinate in the {{t|area}} game location.<br />''Example: Action Warp Mountain 76 9.'' | + | | Warps the player to the {{t|x}} {{t|y}} tile coordinate in the {{t|area}} game location.<br />''Example: Action Warp Mountain 76 9'' |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |
| | <tt>Action WarpCommunityCenter</tt> | | | <tt>Action WarpCommunityCenter</tt> |
| | Warps the player to the inside of the Community Center if they have access (else show an "it's locked" message). | | | Warps the player to the inside of the Community Center if they have access (else show an "it's locked" message). |
| + | |- |
| + | | <tt>Buildings</tt> |
| + | | <tt>Action WarpGreenhouse</tt> |
| + | | Warps the player to the inside of their greenhouse if they've unlocked it, else shows a message about the greenhouse ruins. |
| |- | | |- |
| | <tt>Buildings</tt> | | | <tt>Buildings</tt> |