Changes

→‎Known properties: add some missing actions
Line 387: Line 387:  
| <tt>Action Billboard</tt>
 
| <tt>Action Billboard</tt>
 
| Shows the calendar menu.
 
| Shows the calendar menu.
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|-
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| <tt>Buildings</tt>
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| <tt>Action BuyQiCoins</tt>
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| Shows a dialogue which lets the player buy 100 Casino club coins.
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action ColaMachine</tt>
 
| <tt>Action ColaMachine</tt>
 
| Offers to let the player buy a Joja cola.
 
| Offers to let the player buy a Joja cola.
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|-
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| <tt>Buildings</tt>
 +
| <tt>Action ClubCards</tt><br /><tt>Action Blackjack</tt>
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| Shows the casino blackjack minigame.
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|-
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| <tt>Buildings</tt>
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| <tt>Action ClubComputer</tt><br /><tt>Action FarmerFile</tt>
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| Shows a dialogue with play stats (steps taken, gifts given, dirt hoed, etc).
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|-
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| <tt>Buildings</tt>
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| <tt>Action ClubSeller</tt>
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| Shows a dialogue which lets the player buy a [[Statue of Endless Fortune]] for one million gold.
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
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| <tt>Action ClubSlots</tt>
 
| <tt>Action ClubSlots</tt>
 
| Shows the casino slots minigame.
 
| Shows the casino slots minigame.
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|-
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| <tt>Buildings</tt>
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| <tt>Action Dialogue {{t|text}}</tt>
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| Shows a generic dialogue box with the given text. See [[Modding:Dialogue|dialogue format]].<br />''Example: Action Dialogue Hi there @!''
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|-
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| <tt>Buildings</tt>
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| <tt>Action DivorceBook</tt>
 +
| Shows divorce options for the player's current marriage status (as if they clicked the [[Marriage#Divorce|divorce book]]).
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
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| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action Letter {{t|string text}}</tt>
 
| <tt>Action Letter {{t|string text}}</tt>
| Shows the letter menu on-screen with the given text, with the syntax used by <tt>Data\mail.xnb</tt>.<br />''Example: <tt>Action Letter Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item object 388 50 %%</tt>''.
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| Shows the letter menu on-screen with the given text, with the syntax used by <tt>Data\mail.xnb</tt>.<br />''Example: <tt>Action Letter Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item object 388 50 %%</tt>''
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action LockedDoorWarp [{{t|int toX}} {{t|int toY}} {{t|string toArea}} {{t|int openTime}} {{t|int closeTime}}]</tt>
 
| <tt>Action LockedDoorWarp [{{t|int toX}} {{t|int toY}} {{t|string toArea}} {{t|int openTime}} {{t|int closeTime}}]</tt>
| Creates an activation warp normally used on doors with a time window for when it can be used. Note that you must use 24-hour times, i.e. 2000 for 8pm. <br />''Example: 6 29 SeedShop 900 2100.''
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| Creates an activation warp normally used on doors with a time window for when it can be used. Note that you must use 24-hour times, i.e. 2000 for 8pm. <br />''Example: 6 29 SeedShop 900 2100''
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
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| <tt>Action Material</tt>
 
| <tt>Action Material</tt>
 
| Shows a summary of the player's stockpiled wood and stone.
 
| Shows a summary of the player's stockpiled wood and stone.
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|-
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| <tt>Buildings</tt>
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| <tt>Action Message {{t|string messageKey}}</tt>
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| Loads a message with the given key from the {{Content\Strings\StringsFromMaps.xnb}} file and displays it in a dialogue box.
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|-
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| <tt>Buildings</tt>
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| <tt>Action MessageOnce {{t|int eventID}} {{t|string message}}</tt>
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| If the player hasn't seen the event with ID {{t|eventID}}, marks that event seen and displays the given message text in a dialogue box. This does ''not'' parse [[Modding:Dialogue|dialogue format]].
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|-
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| <tt>Buildings</tt>
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| <tt>Action MineSign {{t|string message}}</tt>
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| Shows a mini-dialogue box with the given raw message text. This does ''not'' parse [[Modding:Dialogue|dialogue format]].
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action MinecartTransport</tt>
 
| <tt>Action MinecartTransport</tt>
 
| Shows the minecart destination menu (or a message if not unlocked).
 
| Shows the minecart destination menu (or a message if not unlocked).
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|-
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| <tt>Buildings</tt>
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| <tt>Action MineElevator</tt>
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| Shows the mine elevator menu (to warp to a mine level) if the player has reached mine level 5+, else a mine elevator not working message.
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|-
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| <tt>Buildings</tt>
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| <tt>Action NextMineLevel</tt>
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| Warps the player to the next mine level (or level 1 if they're not in the mine).
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action Notes {{t|int noteID}}</tt>
 
| <tt>Action Notes {{t|int noteID}}</tt>
| If the player has found the specified lost book, displays its museum note text and marks it read.<br />''Example: Action Notes 17.''
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| If the player has found the specified lost book, displays its museum note text and marks it read.<br />''Example: Action Notes 17''
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|-
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| <tt>Buildings</tt>
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| <tt>Action NPCMessage {{t|str name}} "{{t|str dialogueKey}}"</tt>
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| If the named NPC is within 14 tiles of the player, reads dialogue with the given key from the string files and displays a dialogue box. See [[Modding:Dialogue|dialogue format]].<br />''Example: Action NPCMessage Abigail "Strings\\StringsFromCSFiles:Event.cs.1022"''
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|-
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| <tt>Buildings</tt>
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| <tt>Action playSound {{t|str cueName}}</tt>
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| Play the sound or music with the given name.
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|-
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| <tt>Buildings</tt>
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| <tt>Action QiCoins</tt>
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| Shows a dialogue which lets the player buy 10 Casino club coins if they have none, else shows how many they have.
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action Warp {{t|int x}} {{t|int y}} {{t|str area}}</tt>
 
| <tt>Action Warp {{t|int x}} {{t|int y}} {{t|str area}}</tt>
| Warps the player to the {{t|x}} {{t|y}} tile coordinate in the {{t|area}} game location.<br />''Example: Action Warp Mountain 76 9.''
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| Warps the player to the {{t|x}} {{t|y}} tile coordinate in the {{t|area}} game location.<br />''Example: Action Warp Mountain 76 9''
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Action WarpCommunityCenter</tt>
 
| <tt>Action WarpCommunityCenter</tt>
 
| Warps the player to the inside of the Community Center if they have access (else show an "it's locked" message).
 
| Warps the player to the inside of the Community Center if they have access (else show an "it's locked" message).
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|-
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| <tt>Buildings</tt>
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| <tt>Action WarpGreenhouse</tt>
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| Warps the player to the inside of their greenhouse if they've unlocked it, else shows a message about the greenhouse ruins.
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
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