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81 bytes added ,  09:02, 16 September 2018
m
→‎Basic format: addTool description updated (Return Scepter is not unobtainable, but the Battered Sword is), minor tweaks to advancedMove, ambientLight, and animate
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| <tt>addTool {{t|Sword|Wand}}</tt>
 
| <tt>addTool {{t|Sword|Wand}}</tt>
| Adds either a Battered Sword or Return Scepter (teleports you to your farm, unobtainable in vanilla) to the player's inventory.
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| Adds either a Battered Sword or Return Scepter to the player's inventory. The ''Battered Sword'' is unobtainable in vanilla and is incomplete and not implemented.
 
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| <tt>advancedMove {{t|npc}} {{t|loop}} {{t|x y}}...</tt>
 
| <tt>advancedMove {{t|npc}} {{t|loop}} {{t|x y}}...</tt>
| Set multiple movements for an NPC.  You can set True to have NPC walk the path continuously. Example: /advancedMove Robin false 0 3 2 0 0 2 -2 0 0 -2 2 0/
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| Set multiple movements for an NPC.  You can set True to have NPC walk the path continuously. Example: <tt>/advancedMove Robin false 0 3 2 0 0 2 -2 0 0 -2 2 0/</tt>
 
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| <tt>ambientLight {{t|r}} {{t|g}} {{t|b}}</tt>
 
| <tt>ambientLight {{t|r}} {{t|g}} {{t|b}}</tt>
| Modifies the ambient light level, with RGB values from 0 to 255. Note that it works by ''removing'' colors from the existing light ambience, so ''"ambientLight 1 80 80"'' would reduce green and blue and leave the light with a reddish hue.
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| Modifies the ambient light level, with RGB values from 0 to 255. Note that it works by ''removing'' colors from the existing light ambience, so <tt>ambientLight 1 80 80</tt> would reduce green and blue and leave the light with a reddish hue.
 
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| <tt>animalNaming</tt>
 
| <tt>animalNaming</tt>
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| <tt>animate {{t|actor}} {{t|flip}} {{t|loop}} {{t|frame duration}} {{t|frames...}}</tt>
 
| <tt>animate {{t|actor}} {{t|flip}} {{t|loop}} {{t|frame duration}} {{t|frames...}}</tt>
| Animate a named actor, using the one or more {{t|frames}} from their spritesheet, for {{t|frame duration}} milliseconds per frame. {{t|flip}} indicates whether to flip the sprites along the Y axis; {{t|loop}} indicates whether to repeat the animation.
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| Animate a named actor, using one or more {{t|frames}} from their sprite sheet, for {{t|frame duration}} milliseconds per frame. {{t|flip}} indicates whether to flip the sprites along the Y axis; {{t|loop}} indicates whether to repeat the animation until <tt>stopAnimation</tt> is used.
 
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| <tt>attachCharacterToTempSprite {{t|actor}}</tt>
 
| <tt>attachCharacterToTempSprite {{t|actor}}</tt>
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