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| Here, swipeSpeed is some number that depends on the weapon speed. | | Here, swipeSpeed is some number that depends on the weapon speed. |
| | | |
− | Non-daggers:
| + | Swords: |
| <code>swipeSpeed = 6.5 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code> | | <code>swipeSpeed = 6.5 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code> |
| | | |
| Clubs: | | Clubs: |
| <code>swipeSpeed = 10.4 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code> | | <code>swipeSpeed = 10.4 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code> |
− |
| |
− | Daggers:
| |
− | <code>swipeSpeed = 10 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
| |
| | | |
| Scythe/melee down: R5F1, R5F2, R5F3, R5F4, R5F5, R5F6, cycles once (frame indexes 24@55, 25@45, 26@25, 27@25, 28@25, 29@swipeSpeed) | | Scythe/melee down: R5F1, R5F2, R5F3, R5F4, R5F5, R5F6, cycles once (frame indexes 24@55, 25@45, 26@25, 27@25, 28@25, 29@swipeSpeed) |
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| | | |
| [[File:Melee sprites.png|50px]] | | [[File:Melee sprites.png|50px]] |
| + | |
| + | ===Daggers=== |
| + | |
| + | Daggers: |
| + | <code>swipeSpeed = 10 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code> |
| + | |
| + | Not sure exactly how swipeSpeed from daggers plays in. Most likely it's passed in as interval. |
| + | |
| + | Dagger down: R5F2, R5F4 (frame indexes 25@interval, 27@interval) |
| + | |
| + | Dagger left and right: R6F5, R6F4 (frame indexes 34@interval, 33@interval) |
| + | |
| + | Dagger up: R7F5, R7F3 (frame indexes 40@interval, 38@interval) |
| + | |
| + | Dagger special: dagger repeated several times very fast |
| | | |
| ===Watering Can=== | | ===Watering Can=== |
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| This occurs after eating something poisonous, as well as in a couple cutscenes. It always occurs facing down. | | This occurs after eating something poisonous, as well as in a couple cutscenes. It always occurs facing down. |
| | | |
− | Nausea: R18F3, R18F4, repeat several times | + | Nausea: R18F3, R18F4, repeat several times (frame indexes 104@350, 105@350, 104@350, 105@350, 104@350, 105@350, 104@350, 105@350) |
| | | |
| [[File:Nausea sprites.png|50px]] | | [[File:Nausea sprites.png|50px]] |
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| This is used in the wedding, for kissing your spouse, and in a couple cutscenes. | | This is used in the wedding, for kissing your spouse, and in a couple cutscenes. |
| | | |
− | Kissing: R17F6 | + | Kissing: R17F6 (frame index 101) |
| | | |
| [[File:Kissing sprites.png|50px]] | | [[File:Kissing sprites.png|50px]] |
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| You can either be facing down or up, depending on which NPCs you ask to dance. | | You can either be facing down or up, depending on which NPCs you ask to dance. |
| | | |
− | Flower dance down: R1F1, R1F5, repeat, R1F1, R1F4, repeat | + | Flower dance down: R1F1, R1F5, repeat, R1F1, R1F4, repeat (frame indexes 0, 4, etc, 0, 3, etc) |
| | | |
− | Flower dance up: R3F1, R3F2, R3F1, R3F3, repeat at various speeds | + | Flower dance up: R3F1, R3F2, R3F1, R3F3, repeat at various speeds (frame indexes 12, 13, 12, 14, etc) |
| | | |
| [[File:Flower dance sprites.png|50px]] | | [[File:Flower dance sprites.png|50px]] |
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| Each pants .png has its own bathing suit so that the bathing suit color reflects the pants color. | | Each pants .png has its own bathing suit so that the bathing suit color reflects the pants color. |
| | | |
− | Bathing suit walking down: R19F1, R19F2, R19F1, R19F3 | + | Bathing suit walking down: R19F1, R19F2, R19F1, R19F3 (frame indexes 108, 109, 108, 110) |
| | | |
− | Bathing suit walking left/right: R20F1, R20F2, R20F1, R20F3 | + | Bathing suit walking left/right: R20F1, R20F2, R20F1, R20F3 (frame indexes 114, 115, 114, 116) |
| | | |
− | Bathing suit walking up: R21F1, R21F2, R21F1, R21F3 | + | Bathing suit walking up: R21F1, R21F2, R21F1, R21F3 (frame indexes 120, 121, 120, 122) |
| | | |
| [[File:Bathing suit sprites.png|50px]] | | [[File:Bathing suit sprites.png|50px]] |
| | | |
| ==Farmer in Cutscenes== | | ==Farmer in Cutscenes== |
− | There are a variety of farmer frames and animations that are used in different cutscenes. Many of them are used in more than one cutscene, but a few are specific. Here, absolute frame numbers are used instead of the row/frame notation. | + | There are a variety of farmer frames and animations that are used in different cutscenes. Many of them are used in more than one cutscene, but a few are specific. |
| | | |
− | Reaching (used in Haley darkroom, George remote events): 15 | + | Reaching (used in Haley darkroom, George remote events): R3F4 (frame index 15) |
| | | |
− | Sitting down, sad (used in Alex sad mother event): 95 | + | Sitting down, sad (used in Alex sad mother event): R16F6 (frame index 95) |
| | | |
− | Looking sad/pensive (used in Abigail video game failure): 96 | + | Looking sad/pensive (used in Abigail video game failure): R17F1 (frame index 96) |
| | | |
− | Head scratching/looking sheepish (used in Abigail video game event, several others): 97 | + | Head scratching/looking sheepish (used in Abigail video game event, several others): R17F2 (frame index 97) |
| | | |
− | Playing the harp (used in Abigail flute scene): 98, 99, 100 | + | Playing the harp (used in Abigail flute scene): R17F3, R17F4, R17F5 (frame indexes 98, 99, 100) |
| | | |
− | Laughing (used in various cutscenes): 102, 103 | + | Laughing (used in various cutscenes): R18F1, R18F2 (frame indexes 102, 103) |
| | | |
− | Opening a jar (used in Haley jar event): 111, 112 | + | Opening a jar (used in Haley jar event): R19F4, R19F5 (frame indexes 111, 112) |
| | | |
| [[File:Event sprites.png|50px]] | | [[File:Event sprites.png|50px]] |
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| ==Unknown Frames== | | ==Unknown Frames== |
| | | |
− | There are 4 frames I was not able to identify, shown below including the head/torso/boots and arms, along with the frame index. | + | There are 4 unidentified frames, shown below, including the head/torso/boots and arms, along with the frame index. |
| | | |
− | [[File:Unknown_Sprites.png|300px]] | + | [[File:Unknown_Sprites.png|180px]] |
| | | |
| [[Category:Modding]] | | [[Category:Modding]] |
| | | |
| [[ru:Модификации:Спрайт фермера]] | | [[ru:Модификации:Спрайт фермера]] |