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Here, swipeSpeed is some number that depends on the weapon speed.
 
Here, swipeSpeed is some number that depends on the weapon speed.
   −
Non-daggers:
+
Swords:
 
<code>swipeSpeed = 6.5 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
 
<code>swipeSpeed = 6.5 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
    
Clubs:
 
Clubs:
 
<code>swipeSpeed = 10.4 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
 
<code>swipeSpeed = 10.4 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
  −
Daggers:
  −
<code>swipeSpeed = 10 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
      
Scythe/melee down: R5F1, R5F2, R5F3, R5F4, R5F5, R5F6, cycles once (frame indexes 24@55, 25@45, 26@25, 27@25, 28@25, 29@swipeSpeed)
 
Scythe/melee down: R5F1, R5F2, R5F3, R5F4, R5F5, R5F6, cycles once (frame indexes 24@55, 25@45, 26@25, 27@25, 28@25, 29@swipeSpeed)
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[[File:Melee sprites.png|50px]]
 
[[File:Melee sprites.png|50px]]
 +
 +
===Daggers===
 +
 +
Daggers:
 +
<code>swipeSpeed = 10 * (10 - (weapon speed + farmer added speed)) * (1 - (farmer weapon speed modifier))</code>
 +
 +
Not sure exactly how swipeSpeed from daggers plays in. Most likely it's passed in as interval.
 +
 +
Dagger down: R5F2, R5F4 (frame indexes 25@interval, 27@interval)
 +
 +
Dagger left and right: R6F5, R6F4 (frame indexes 34@interval, 33@interval)
 +
 +
Dagger up: R7F5, R7F3 (frame indexes 40@interval, 38@interval)
 +
 +
Dagger special: dagger repeated several times very fast
    
===Watering Can===
 
===Watering Can===
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This occurs after eating something poisonous, as well as in a couple cutscenes. It always occurs facing down.
 
This occurs after eating something poisonous, as well as in a couple cutscenes. It always occurs facing down.
   −
Nausea: R18F3, R18F4, repeat several times
+
Nausea: R18F3, R18F4, repeat several times (frame indexes 104@350, 105@350, 104@350, 105@350, 104@350, 105@350, 104@350, 105@350)
    
[[File:Nausea sprites.png|50px]]
 
[[File:Nausea sprites.png|50px]]
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This is used in the wedding, for kissing your spouse, and in a couple cutscenes.
 
This is used in the wedding, for kissing your spouse, and in a couple cutscenes.
   −
Kissing: R17F6
+
Kissing: R17F6 (frame index 101)
    
[[File:Kissing sprites.png|50px]]
 
[[File:Kissing sprites.png|50px]]
Line 286: Line 298:  
You can either be facing down or up, depending on which NPCs you ask to dance.
 
You can either be facing down or up, depending on which NPCs you ask to dance.
   −
Flower dance down: R1F1, R1F5, repeat, R1F1, R1F4, repeat
+
Flower dance down: R1F1, R1F5, repeat, R1F1, R1F4, repeat (frame indexes 0, 4, etc, 0, 3, etc)
   −
Flower dance up: R3F1, R3F2, R3F1, R3F3, repeat at various speeds
+
Flower dance up: R3F1, R3F2, R3F1, R3F3, repeat at various speeds (frame indexes 12, 13, 12, 14, etc)
    
[[File:Flower dance sprites.png|50px]]
 
[[File:Flower dance sprites.png|50px]]
Line 295: Line 307:  
Each pants .png has its own bathing suit so that the bathing suit color reflects the pants color.
 
Each pants .png has its own bathing suit so that the bathing suit color reflects the pants color.
   −
Bathing suit walking down: R19F1, R19F2, R19F1, R19F3
+
Bathing suit walking down: R19F1, R19F2, R19F1, R19F3 (frame indexes 108, 109, 108, 110)
   −
Bathing suit walking left/right: R20F1, R20F2, R20F1, R20F3
+
Bathing suit walking left/right: R20F1, R20F2, R20F1, R20F3 (frame indexes 114, 115, 114, 116)
   −
Bathing suit walking up: R21F1, R21F2, R21F1, R21F3
+
Bathing suit walking up: R21F1, R21F2, R21F1, R21F3 (frame indexes 120, 121, 120, 122)
    
[[File:Bathing suit sprites.png|50px]]
 
[[File:Bathing suit sprites.png|50px]]
    
==Farmer in Cutscenes==
 
==Farmer in Cutscenes==
There are a variety of farmer frames and animations that are used in different cutscenes. Many of them are used in more than one cutscene, but a few are specific. Here, absolute frame numbers are used instead of the row/frame notation.  
+
There are a variety of farmer frames and animations that are used in different cutscenes. Many of them are used in more than one cutscene, but a few are specific.  
   −
Reaching (used in Haley darkroom, George remote events): 15
+
Reaching (used in Haley darkroom, George remote events): R3F4 (frame index 15)
   −
Sitting down, sad (used in Alex sad mother event): 95
+
Sitting down, sad (used in Alex sad mother event): R16F6 (frame index 95)
   −
Looking sad/pensive (used in Abigail video game failure): 96
+
Looking sad/pensive (used in Abigail video game failure): R17F1 (frame index 96)
   −
Head scratching/looking sheepish (used in Abigail video game event, several others): 97
+
Head scratching/looking sheepish (used in Abigail video game event, several others): R17F2 (frame index 97)
   −
Playing the harp (used in Abigail flute scene): 98, 99, 100
+
Playing the harp (used in Abigail flute scene): R17F3, R17F4, R17F5 (frame indexes 98, 99, 100)
   −
Laughing (used in various cutscenes): 102, 103
+
Laughing (used in various cutscenes): R18F1, R18F2 (frame indexes 102, 103)
   −
Opening a jar (used in Haley jar event): 111, 112
+
Opening a jar (used in Haley jar event): R19F4, R19F5 (frame indexes 111, 112)
    
[[File:Event sprites.png|50px]]
 
[[File:Event sprites.png|50px]]
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==Unknown Frames==
 
==Unknown Frames==
   −
There are 4 frames I was not able to identify, shown below including the head/torso/boots and arms, along with the frame index.  
+
There are 4 unidentified frames, shown below, including the head/torso/boots and arms, along with the frame index.  
   −
[[File:Unknown_Sprites.png|300px]]
+
[[File:Unknown_Sprites.png|180px]]
    
[[Category:Modding]]
 
[[Category:Modding]]
    
[[ru:Модификации:Спрайт фермера]]
 
[[ru:Модификации:Спрайт фермера]]
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