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3 bytes removed ,  02:09, 20 October 2017
fix copy/paste error
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{{Stub|Needs explanation of ignoreHairstyleOffset}}
 
{{Stub|Needs explanation of ignoreHairstyleOffset}}
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This page explains how the game stores and parses object data. This is an advanced guide for mod developers.
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This page explains how the game stores and parses hat data. This is an advanced guide for mod developers.
    
==Raw data==
 
==Raw data==
Objects are stored in <tt>Content\Data\Hats.xnb</tt>, which can be [[Modding:Creating an XNB mod#unpacking|unpacked using XNB Extract]]. Here's the raw data (as of v1.2) for reference:
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Hat data is stored in <tt>Content\Data\Hats.xnb</tt>, which can be [[Modding:Creating an XNB mod#unpacking|unpacked using XNB Extract]]. Here's the raw data (as of v1.2) for reference:
    
<source lang="yaml">
 
<source lang="yaml">
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