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| IsDrink
 
| IsDrink
| Whether to drink the item instead of eating it. Ignored if the item isn't edible per <samp>StardewValley.GameData.Objects.ObjectData.Edibility</samp>.
+
| Whether to drink the item instead of eating it. Ignored if the item isn't edible per its Edibility.
 
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|-
 
| Buffs  
 
| Buffs  
| The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per <samp>StardewValley.GameData.Objects.ObjectData.Edibility</samp>. This field is a <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>.
+
| The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per its Edibility. This field is a <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>.
 
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|-
 
| GeodeDropsDefaultItems
 
| GeodeDropsDefaultItems
| If true, the item will drop a default item when broken as a geode. If <samp>StardewValley.GameData.Objects.ObjectData.GeodeDrops</samp> is set too, there's a 50% chance of choosing a value from that list instead.
+
| If true, the item will drop a default item when broken as a geode. If GeodeDrops is also set, there's a 50% chance of choosing a value from that list instead.
 
|-
 
|-
 
| GeodeDrops
 
| GeodeDrops
 
| The items that can be dropped when this item is broken open as a geode, or null.
 
| The items that can be dropped when this item is broken open as a geode, or null.
 +
|-
 +
| ArtifactSpotChances
 +
| If this is an artifact (i.e. Type is Arch), the chance that it can be found by digging artifact spots in each location.
 
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|}
 
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