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*<samp>Cooking</samp>, used for cooked items. Not used for cooking ingredients. Always paired with category <samp>-7</samp>.
 
*<samp>Cooking</samp>, used for cooked items. Not used for cooking ingredients. Always paired with category <samp>-7</samp>.
 
*<samp>Minerals</samp>, used for Gems and Minerals. Paired with categories <samp>-2</samp> or <samp>-12</samp>, respectively.
 
*<samp>Minerals</samp>, used for Gems and Minerals. Paired with categories <samp>-2</samp> or <samp>-12</samp>, respectively.
|-
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| 4
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| display name
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| The translated item name (not used when playing in English).
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|-
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| 5
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| description
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| The translated item description.
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|-
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!style="text-align: left;" colspan="3"| miscellaneous
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| 6
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| miscellaneous
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| &#32;
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* For a food or drink item, set this to <samp>food</samp> or <samp>drink</samp> respectively. This enables the remaining fields, and changes which animation/sound is played when the player consumes the item. Any other value is ignored.
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* For a geode or geode-esque item ([[Artifact Trove|275]], [[Geode|535]], [[Frozen Geode|536]], [[Magma Geode|537]], or [[Omni Geode|749]]), this is a space-delimited list of object IDs. There's a roughly 50% chance that the geode item will drop one of these items (the other drops are hardcoded).
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* For artifacts, this is a list of locations followed by a number less than 1. The game checks this field first when digging up an Artifact Spot. If nothing is randomly chosen from this list, the game checks the data in <samp>Data/Locations.xnb</samp>.
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* For fish and other fished items, this a string in the format of <samp>{{t|times}}^{{t|seasons}}</samp>, where {{t|times}} is a space-deliminated list of <samp>Day</samp> or <samp>Night</samp>, and {{t|seasons}} is the same with seasons instead. Appears to be unused or redundant, as the data for what times and seasons fish appear in is stored in <samp>Data/Fish.xnb</samp>.
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| 7
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| miscellaneous 2
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|
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* For <samp>Arch</samp> or <samp>asdf</samp> type items, this can be one of the following types, the purpose of which is currently not understood:
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** <samp>Item {{t|number}} {{t|number}}</samp>
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** <samp>Debris {{t|number}} {{t|number}} {{t|number}}</samp>
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** <samp>Money {{t|number}} {{t|number}}</samp>
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** <samp>Decor {{t|number}} {{t|number}}</samp>
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** <samp>Seeds {{t|number}}</samp>
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** <samp>Recipe {{t|number}} {{t|recipe}} {{t|number}}</samp>
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** <samp>Note</samp>
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** For Dwarf Scrolls, this is always <samp>Set Dwarf 96 97 98 99</samp>.
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* For food and drinks, this is the bonuses to apply to the player's attribute when the item is consumed. This consists of a space-delimited list of these numbers:
      
===Notes===
 
===Notes===
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